Difference between revisions of "Oldunreal 227 FAQ"

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'''My sounds sound all squeeky and messed up, what should I do?!'''
'''My sounds sound all squeeky and messed up, what should I do?!'''


First be sure your system is running the latest driver for your card. Since OpenAL and FMod may '''require often most recent drivers''' to work with any soundcard.
First be sure your system is running the latest driver for your card. Since OpenAL and FMod may '''often require most recent drivers''' to work with any soundcard.


If this is not working:
If this is not working:

Revision as of 19:37, 2 September 2008

Why should I use Unreal 227?

- Unreal 227 comes with a lot of new features, bug fixes, security fixes etc (such as built-in IP logging/banning systems). Details can be found in the forumsand the 227 release notes.


Your patch is shit. I tried it and my sound was messed and/or it crashed!

Although not really a question- 227 is not final yet. The available patches may still contain bugs and the purpose of these releases is to find and fix these. Even original patches contained more than one bug in the past. The 227 project tries to work with the community to make the best possible patch. So don't complain but help and report such problems.


But I don't trust you because your patch was not made by Epic

The Oldunreal 227 patch was made with knowledge and permission of Epic Games.


I've seen over the years that many pages that claimed to make a 227 patch and it was always a fake

Yes, I've seen them too. But this one is different. Worked out over years with the full sources available. No other page or person ever had this chance before. See the UTPG patch for UT, a similar project for UnrealTournament.


I found a bug! Where do I report?

Although in final stage, current version may still contain bugs. We try to make 227 as bugfree as possible and I think we reached already still a pretty stable and clean version. But of course its still possible that we missed something. Please report in our forums (but have a look first if this bug maybe was reported already).
Convience link (Ikuto 17:29, 30 August 2008 (UTC)): Click here to [view the bugs forum] or [report a bug] (if you have OldUnreal account and logged in already)


What other Unreal versions are 227 compatible with? (Client)

  • In short it is compatible with every online compatible Unreal version except 226f (which is highly not recommended to be used for servers anyway).

However, Servers with older Unreal versions may kick you because older anticheat protections don't know 227 and assume its some kind of cheat. Its not possible to "fix" this because older anticheat tools need to be updated and most of these tools (if not all) are not being maintained anymore by its authors.


What other Unreal versions are 227 compatible with? (Server)

Basically a 227 Server can be used for all versions of Unreal except 226f. This limitation is because of an old compatibility issue caused by Legend with UnrealGold and Unreal 226.

But if you want to use a 227 Server for the older versions 224,225 and UnrealGold you have to know that there are some restrictions:

  • By default a 227 server denies older clients. You have to set in the "Advanced Options" -> "Networking" -> "TCP/IP Network Play" -> "AllowOldClients" to true.
  • You must use maps and mods which DO NOT CONTAIN any of the 227 features. Means mods made with 227, maps with 227 content (like ParticleEmitter).
  • 227s anticheat system works only with 227 clients, same as the banning feature. If you want to use 227 with older clients and you need some kind of antibot you need to use 3rd party tools. So if you are planning to run a 227 deathmatch server its better to restrict your server to 227 only. To run a coop server without the anticheat system should be no problem, but that's a decision the admin should and must decide himself.


I want to use the Unreal Gold/Unreal Tournament menu interface instead of this old one!

- To enable Unreal Gold/UT menu interface, just follow these simple steps:

  • first go to Advanced Options.
  • expand 'Drivers' group and change 'Console' to 'UMenu Browser Console', however 'Standard Unreal Console' is NOT recommended to be used!

After a restart of the game the console is changed.


How do I access Advanced Options? (not available for Linux users. You need to edit the UnrealLinux.ini instead). - To enter Advanced Options on classic menu:

  • go to main menu.
  • select 'Options', then 'Advanced Options'.

- To enter Advanced Options on Unreal Gold/UT menu:

  • press Escape
  • go to 'Options' tab and select 'Advanced Options'.


My sounds sound all squeeky and messed up, what should I do?!

First be sure your system is running the latest driver for your card. Since OpenAL and FMod may often require most recent drivers to work with any soundcard.

If this is not working: - Either change sound settings or then change audio driver (again enter Advanced Options as in above):

  • expand 'Drivers' group in the "Advanced Options" and you can change 'AudioDevice'.

Available are 'ALAudioSubsystem','FMODAudioDevice' or'Galaxy 3D Audio for Windows'. Galaxy is Windows-Os only. However 'Galaxy 3D Audio for Windows' is NOT recommended to be used as its no longer being supported!

OpenAL is usually working best on Soundblaster cards. Try FMod if OpenAL is causing trouble on your system. The new soundsystems try to match the original soundsystem as much as possible and contain even many improvements for it, such as EFX effects. But if you still prefer to use the old, original soundsystem, or if the new audiodevices still cause trouble you can always fall back to original Galaxy soundsystem, which is not supported anymore but still working.

  • restart the game to update the changes.

A possible fix for ALAudio if it sounds messed up, enter Advanced Options:

  • be sure to have your soundcard correctly set up- check in Control Panel your speaker settings and the preferred devices. Linux users may should check Alsa settings and maybe need to install OpenAL-Soft instead of pre-installed OpenAL.
  • expand 'Audio' group, then 'ALAudio'.
  • Try with different 'ALDevices'.
  • Some soundcards seem to have problems only with doppler effect. Try setting 'DopplerFactor' to 0.


How do I play Return to NaPali with Unreal 227?

- Sorry, but due to legal issues Unreal 227 does currently not support RTNP (yet). There will be a special version of this patch soon which can be applied to UnrealGold and Anthology versions which will contain RTNP.