Nagomi.det
Revision as of 15:27, 4 March 2022 by Neon Knight (talk | contribs)
Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent German speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
This page in other languages |
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English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese |
Nagomi | |
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Language | German |
Game | Unreal |
Status | 8/8 |
[LevelInfo3] ; EN: Title="Nagomi Passage" Title="Nagomis Enge" ; EN: LevelEntryText="Entering the Nagomi Passage" LevelEnterText="Eingang Nagomis Enge" [LevelSummary] ; EN: Title="Nagomi Passage" Title="Nagomis Enge" ; EN: LevelEntryText="Entering the Nagomi Passage" LevelEnterText="Eingang Nagomis Enge" [TranslatorEvent0] ; EN: Message="LOG: M. Poesch: Located a mining facility, but the front gates won't open. A large Behemoth seems to control it, but he went back inside. I'll wait for him here. I got 2 clips here with his name on it." Message="LOG: M. Poesch: Ich orte eine Minen-Einrichtung, doch die Vordertüren lassen sich nicht öffnen. Ein großer Behemoth scheint sie zu kontrollieren, aber er ist wieder ins Innere gegangen. Ich werde hier auf ihn warten. Ich habe zwei Patronen, auf denen schon sein Name steht." [TranslatorEvent10] ; EN: Message="LOG: A. Leiby: Been running from a Skaarj for the past 2 hours. Think I lost him behind a crate. If I can just make it down below I can slip back into the temple. It's darker so it's easier to hide. Wait... I hear someth >>>ERROR<<<" Message="LOG: A. Leiby: Ich renne schon seit 2 Stunden vor einem Skaarj weg. Ich glaube, ich habe ihn hinter einem Krater abgeschüttelt. Wenn ich es nur 'runter schaffen würde, könnte ich in den Tempel zurück schleichen. Es ist dunkler, also sollte es leichter sein, sich zu verstecken. Moment ... ich höre da >>>FEHLER<<<" [TranslatorEvent9] ; EN: Message="Entering Land of Nagomi" Message="Eintritt ins Land von Nagomi" [TranslatorEvent8] ; EN: Message="Entering Land of Nagomi" Message="Eintritt ins Land von Nagomi"