Difference between revisions of "Mapping"

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*[[Dialog Parameters]]: List of all parameters which can be used in a dialog and how to use them.
*[[Dialog Parameters]]: List of all parameters which can be used in a dialog and how to use them.
*[[Golem Studio]]: How to use the mysterious and challenging Golem Studio tool from Unreal II and how to enslave the world with it.
*[[Golem Studio]]: How to use the mysterious and challenging Golem Studio tool from Unreal II and how to enslave the world with it.
*[[Golem Agent Language guide]]: Documentation on the GAL scripting language used in Golem Studio.
*[[Golem Agent Language]]: Documentation on the GAL scripting language used in Golem Studio.


[[Category:Mapping]]
[[Category:Mapping]]

Revision as of 19:46, 12 July 2012

Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc...

Index of Tutorials

227 Specific Features

Generic Tutorials

Unreal II Tutorials

Unreal II has almost no documentation anywhere. It featured tools like GolemEd (Unreal2\System\GlmEd.exe) and a Dialog Editor (Unreal2\Dialog\DialogEditor.exe) which are explained and documented nowhere. Here are all that can be found:

  • Hellkeeper's tutorials: recovered, restaured and translated tutorials for basic stuff: mesh scaling, dialog editing, terrain making. Tutorials originally created by Matthias Worch (Senior Level Designer at Legend at the time of Unreal II).
  • Always Black has some explanations on an abandoned project made with Unreal II.
  • GreatEmerald's video tutorials for Particle Salamanders, part 1 and part 2.
  • Particle Salamander tutorials by Scott Dalton (Senior Level Designer at Legend at the time of Unreal II), with a run down of particle templates by Aaron Leiby (Senior Programmer Legend at the same time). They constitute all the currently available documentation available on the particle system of Unreal II.
  • Dialog Editor: Information about the Dialog Editor included in Unreal II to create conversations
  • Dialog Parameters: List of all parameters which can be used in a dialog and how to use them.
  • Golem Studio: How to use the mysterious and challenging Golem Studio tool from Unreal II and how to enslave the world with it.
  • Golem Agent Language: Documentation on the GAL scripting language used in Golem Studio.