Difference between revisions of "Mapping"
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*[[Dialog Parameters]]: List of all parameters which can be used in a dialog and how to use them. | *[[Dialog Parameters]]: List of all parameters which can be used in a dialog and how to use them. | ||
*[[Golem Studio]]: How to use the mysterious and challenging Golem Studio tool from Unreal II and how to enslave the world with it. | *[[Golem Studio]]: How to use the mysterious and challenging Golem Studio tool from Unreal II and how to enslave the world with it. | ||
*[[Golem Agent Language | *[[Golem Agent Language]]: Documentation on the GAL scripting language used in Golem Studio. | ||
[[Category:Mapping]] | [[Category:Mapping]] |
Revision as of 19:46, 12 July 2012
Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc...
Index of Tutorials
227 Specific Features
- Using Ogg-Vorbis Musics
- Jumper
- Particle Emitter
- Particle Force
- Weather effects
- Vegetation Generator
- Visibility Notify
- Projectors
- Static Meshes
- Dynamic Zones
Generic Tutorials
- Creating and importing Mesh
- Exporting/Importing meshes from Unreal and UT
- Mapping Tips & Tricks
- Vertex Editing Tutorial
- BSP surface flags
- Informations about geometry rebuild and BSP errors
Unreal II Tutorials
Unreal II has almost no documentation anywhere. It featured tools like GolemEd (Unreal2\System\GlmEd.exe) and a Dialog Editor (Unreal2\Dialog\DialogEditor.exe) which are explained and documented nowhere. Here are all that can be found:
- Hellkeeper's tutorials: recovered, restaured and translated tutorials for basic stuff: mesh scaling, dialog editing, terrain making. Tutorials originally created by Matthias Worch (Senior Level Designer at Legend at the time of Unreal II).
- Always Black has some explanations on an abandoned project made with Unreal II.
- GreatEmerald's video tutorials for Particle Salamanders, part 1 and part 2.
- Particle Salamander tutorials by Scott Dalton (Senior Level Designer at Legend at the time of Unreal II), with a run down of particle templates by Aaron Leiby (Senior Programmer Legend at the same time). They constitute all the currently available documentation available on the particle system of Unreal II.
- Dialog Editor: Information about the Dialog Editor included in Unreal II to create conversations
- Dialog Parameters: List of all parameters which can be used in a dialog and how to use them.
- Golem Studio: How to use the mysterious and challenging Golem Studio tool from Unreal II and how to enslave the world with it.
- Golem Agent Language: Documentation on the GAL scripting language used in Golem Studio.