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|Localization Project page|
|This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0).|
In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Dutch speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found.
The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete.
|Untranslated lines for Unreal|
|The following page contains untranslated lines for Unreal in the Dutch language. If you're fluent or native on this language, you can help us fix them by locating the lines starting with two asterisks (**).|
|Untranslated lines for Unreal Tournament|
|The following page contains untranslated lines for Unreal Tournament in the Dutch language. If you're fluent or native on this language, you can help us fix them by locating the lines starting with two asterisks (**).|
|This page in other languages|
|English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese|
|Game 2||Unreal Tournament|
[Public] Object=(Name=IpServer.UdpServerUplink,Class=Class,MetaClass=Engine.Actor) Preferences=(Caption="(**)Master Server Uplink",Parent="(**)Networking",Class=IpServer.UdpServerUplink,Immediate=True) [ServerUplink] ClassCaption="(**)Master Server Uplink" [ServerQuery] ClassCaption="(**)Game Server Query"