INI templates/Intel855
Revision as of 16:18, 11 September 2011 by Hellkeeper (talk | contribs)
Settings listed here are for the Intel Corporation 82852/855GM Integrated Graphics Devices. Currently there is one entry by GreatEmerald.
GreatEmerald
Specifications
Note: For an explanation of the specifications (and how to complete the fields here if you're submitting), see the INI template form page.
Card specifications
Card | Graphical Processing Unit |
Manufacturer | Intel Corporation |
Card type | Integrated |
Card version | 82852/855GM |
PCI ID | [8086:3582] (rev 02) |
System specifications
Operating system | Linux, Xubuntu 9.04 Jaunty Jackalope |
GL_RENDERER | Mesa DRI Intel(R) 852GM/855GM GEM 20090114 x86/MMX/SSE2 |
Driver | xserver-xorg-video-intel (2:2.7.99.1), libgl1-mesa-glx (7.5.0) |
Kernel | 2.6.28-11 |
Resolution | 1024x768 |
INI specifications
Game | Unreal |
Game Version | 227f |
Renderer | OpenGL |
Settings Type | High performance, balanced quality |
FPS change | +68% |
Quality change | Textures more detailed, anti-aliasing |
Settings
Note: To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.
[OpenGLDrv.OpenGLRenderDevice] ;Taken from OpenGLDrv.ini MaxLogTextureSize=10 MinLogTextureSize=0 MaxLogVOverU=10 MaxLogUOverV=10 UsePalette=True ShareLists=True UsePrecache=True AutoGenerateMipmaps=True ;4 FPS boost AlwaysMipmap=True ;Taken from C. W. Dohnal's page UseTrilinear=True NoFiltering=False ;const MaxAnisotropy=2 ;0 or 1 makes no difference, 4 locks up UseS3TC=False ;Gives 1 more FPS if you don't have any NoMaskedS3TC=False Use16BitTextures=True ;Almost no loss in quality, 4 FPS boost UseBGRATextures=False ;2 FPS boost LODBias=-1.000000 ;4 FPS boost on 1, but major quality loss, -1 loses 3 FPS but major quality improval UseTNT=False ;const TexDXT1ToDXT3=False ;const UseMultiTexture=True ;Creates fogging problems, leave on MaxTMUnits=4 ;No change, but limit it to 4 because more isn't supported UseAlphaPalette=True ;const MaskedTextureHack=False ;no S3TC - no need GammaOffsetBlue=0.000000 ;personal preference GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 GammaCorrectScreenshots=True OneXBlending=False ;True takes out 1 FPS RequestHighResolutionZ=True ;False takes out 1 FPS RefreshRate=0 ;Your refresh rate here, 0 is default SwapInterval=0 ;No VSync support FrameRateLimit=120 ;Doesn't matter on low-end PCs UseAA=True NumAASamples=2 ;Trades 1 FPS for visual goodness AAFilterHint=0 ;const UseZTrick=False ;Horrible visuals when on NoAATiles=False ;No difference ZRangeHack=True ;+1 FPS UseCVA=False ;True loses 1 FPS; however, should be on in Windows UseMultiDrawArrays=True ;No difference BufferClippedActorTris=False ;No difference BufferTileQuads=True ;No difference UseSSE2=True ;No difference, leave on for complete logs UseSSE=True ;No difference, leave on for complete logs UseVertexProgram=True ;A very small increase, +0.3 FPS UseTexPool=True ;const UseTexIdPool=True ;const DynamicTexIdRecycleLevel=100 ;const DetailTextures=False ;+2 FPS, no loss in quality UseDetailAlpha=False ;+1 FPS, set to what DetailTextures are set DetailClipping=False ;When true, -1 FPS DetailMax=1 ;No differene SinglePassDetail=True ;For low-end cards. SinglePassFog=True ;Same. ColorizeDetailTextures=False ;const ;General Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True ;No difference FullMeshRendering=True SmoothMaskedTextures=True ;No difference UseFragmentProgram=False ;When enabled, -0.5 FPS CacheStaticMaps=True ;1.5 FPS increase DescFlags=0 ;-1 FPS when 1 Description=Intel Corporation 82852/855GM Integrated Graphics Device