INI templates/Intel855

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Settings listed here are for the Intel Corporation 82852/855GM Integrated Graphics Devices. Currently there is one entry by GreatEmerald.

GreatEmerald

Specifications

Note: For an explanation of the specifications (and how to complete the fields here if you're submitting), see the INI template form page.

Card specifications

Card Graphical Processing Unit
Manufacturer Intel Corporation
Card type Integrated
Card version 82852/855GM
PCI ID [8086:3582] (rev 02)

System specifications

Operating system Linux, Xubuntu 9.04 Jaunty Jackalope
GL_RENDERER Mesa DRI Intel(R) 852GM/855GM GEM 20090114 x86/MMX/SSE2
Driver xserver-xorg-video-intel (2:2.7.99.1), libgl1-mesa-glx (7.5.0)
Kernel 2.6.28-11
Resolution 1024x768

INI specifications

Game Unreal
Game Version 227f
Renderer OpenGL
Settings Type High performance, balanced quality
FPS change +68%
Quality change Textures more detailed, anti-aliasing

Settings

Note: To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.

[OpenGLDrv.OpenGLRenderDevice]
;Taken from OpenGLDrv.ini
MaxLogTextureSize=10
MinLogTextureSize=0
MaxLogVOverU=10
MaxLogUOverV=10
UsePalette=True
ShareLists=True
UsePrecache=True
AutoGenerateMipmaps=True ;4 FPS boost
AlwaysMipmap=True
;Taken from C. W. Dohnal's page
UseTrilinear=True
NoFiltering=False ;const
MaxAnisotropy=2 ;0 or 1 makes no difference, 4 locks up
UseS3TC=False ;Gives 1 more FPS if you don't have any
NoMaskedS3TC=False
Use16BitTextures=True ;Almost no loss in quality, 4 FPS boost
UseBGRATextures=False ;2 FPS boost
LODBias=-1.000000 ;4 FPS boost on 1, but major quality loss, -1 loses 3 FPS but major quality improval
UseTNT=False ;const
TexDXT1ToDXT3=False ;const
UseMultiTexture=True ;Creates fogging problems, leave on
MaxTMUnits=4 ;No change, but limit it to 4 because more isn't supported
UseAlphaPalette=True ;const
MaskedTextureHack=False ;no S3TC - no need
GammaOffsetBlue=0.000000 ;personal preference
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
GammaCorrectScreenshots=True
OneXBlending=False ;True takes out 1 FPS
RequestHighResolutionZ=True ;False takes out 1 FPS
RefreshRate=0 ;Your refresh rate here, 0 is default
SwapInterval=0 ;No VSync support
FrameRateLimit=120 ;Doesn't matter on low-end PCs
UseAA=True
NumAASamples=2 ;Trades 1 FPS for visual goodness
AAFilterHint=0 ;const
UseZTrick=False ;Horrible visuals when on
NoAATiles=False ;No difference
ZRangeHack=True ;+1 FPS
UseCVA=False ;True loses 1 FPS; however, should be on in Windows
UseMultiDrawArrays=True ;No difference
BufferClippedActorTris=False ;No difference
BufferTileQuads=True ;No difference
UseSSE2=True ;No difference, leave on for complete logs
UseSSE=True ;No difference, leave on for complete logs
UseVertexProgram=True ;A very small increase, +0.3 FPS
UseTexPool=True ;const
UseTexIdPool=True ;const
DynamicTexIdRecycleLevel=100 ;const
DetailTextures=False ;+2 FPS, no loss in quality
UseDetailAlpha=False ;+1 FPS, set to what DetailTextures are set
DetailClipping=False ;When true, -1 FPS
DetailMax=1 ;No differene
SinglePassDetail=True ;For low-end cards.
SinglePassFog=True ;Same.
ColorizeDetailTextures=False ;const
;General
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True ;No difference
FullMeshRendering=True
SmoothMaskedTextures=True ;No difference
UseFragmentProgram=False ;When enabled, -0.5 FPS
CacheStaticMaps=True ;1.5 FPS increase
DescFlags=0 ;-1 FPS when 1
Description=Intel Corporation 82852/855GM Integrated Graphics Device