Difference between revisions of "INI templates/GeForce 8800GTX"
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(Created page with 'Settings listed here are for the '''nVidia Geforce 8800GTX'''. Currently there is one entry by Hyper. =Hyper= ==Specifications== '''Note''': For an explanation o...') |
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| Manufacturer || nVidia | | Manufacturer || nVidia | ||
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| Card type || | | Card type || PCI Express 2D/3D accelerator card | ||
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Revision as of 11:36, 29 May 2009
Settings listed here are for the nVidia Geforce 8800GTX. Currently there is one entry by Hyper.
Hyper
Specifications
Note: For an explanation of the specifications (and how to complete the fields here if you're submitting), see the INI template form page.
Card specifications
Card | Graphical Processing Unit |
Manufacturer | nVidia |
Card type | PCI Express 2D/3D accelerator card |
System specifications
Operating system | Windows Vista Business X64 SP2 |
Driver | nVidia ForceWare 185.85 |
Resolution | Any |
INI specifications
Game | Unreal |
Game Version | 227f |
Renderer | Direct3D9 |
Settings Type | Ultra Quality |
FPS change | "Still more than enough" (60 with VSync, 200+ without) |
Quality change | Best possible graphics quality in Unreal. |
Settings
Note: To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.
[D3D9Drv.D3D9RenderDevice] ZRangeHack=True NoAATiles=False NumAASamples=8 UseAA=True RequestHighResolutionZ=True UseSoftwareVertexProcessing=False UsePureDevice=False UseTripleBuffering=False MaskedTextureHack=True SmoothMaskedTextures=True FrameRateLimit=0 SwapInterval=-1 UseFragmentProgram=True UseVertexProgram=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=False UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=True BufferClippedActorTris=True SinglePassDetail=True SinglePassFog=True ColorizeDetailTextures=False DetailClipping=False UseDetailAlpha=True DetailMax=4 RefreshRate=0 MaxTMUnits=0 NoFiltering=False MaxAnisotropy=16 Use565Textures=False Use16BitTextures=False UseS3TC=True UseAlphaPalette=False UseTrilinear=True UsePrecache=True UsePalette=False UseMultiTexture=True MaxLogTextureSize=12 MinLogTextureSize=0 MaxLogVOverU=12 MaxLogUOverV=12 OneXBlending=False GammaCorrectScreenshots=True GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=0.000000 DetailTextures=True DescFlags=0 Description= HighDetailActors=True Coronas=True ShinySurfaces=True VolumetricLighting=True FullMeshRendering=True
Alternative: OpenGL
[OpenGLDrv.OpenGLRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True DetailTextures=True ZRangeHack=True AAFilterHint=0 NoAATiles=False NumAASamples=4 UseAA=True RequestHighResolutionZ=True MaskedTextureHack=True SmoothMaskedTextures=True FrameRateLimit=0 SwapInterval=-1 UseFragmentProgram=True UseVertexProgram=True UseCVA=False UseMultiDrawArrays=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=False UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=False BufferClippedActorTris=True SinglePassDetail=True SinglePassFog=True ColorizeDetailTextures=False DetailClipping=True UseDetailAlpha=True DetailMax=4 RefreshRate=0 MaxTMUnits=0 NoFiltering=False NoMaskedS3TC=False MaxAnisotropy=16 UseTNT=False Use16BitTextures=False UseS3TC=True UseAlphaPalette=False AutoGenerateMipmaps=False UseTrilinear=True UsePrecache=True AlwaysMipmap=False ShareLists=False UsePalette=False UseMultiTexture=True UseBGRATextures=True UseZTrick=False MaxLogTextureSize=12 MinLogTextureSize=0 MaxLogVOverU=12 MaxLogUOverV=12 OneXBlending=False GammaCorrectScreenshots=True GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=0.000000 DescFlags=0 Description= FullMeshRendering=True SceneNodeHack=True