Difference between revisions of "INI templates/GeForce 8800GTX"

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(Created page with 'Settings listed here are for the '''nVidia Geforce 8800GTX'''. Currently there is one entry by Hyper. =Hyper= ==Specifications== '''Note''': For an explanation o...')
 
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| Manufacturer || nVidia
| Manufacturer || nVidia
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| Card type || PC Express 2D/3D accelerator card
| Card type || PCI Express 2D/3D accelerator card
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Revision as of 11:36, 29 May 2009

Settings listed here are for the nVidia Geforce 8800GTX. Currently there is one entry by Hyper.

Hyper

Specifications

Note: For an explanation of the specifications (and how to complete the fields here if you're submitting), see the INI template form page.

Card specifications

Card Graphical Processing Unit
Manufacturer nVidia
Card type PCI Express 2D/3D accelerator card

System specifications

Operating system Windows Vista Business X64 SP2
Driver nVidia ForceWare 185.85
Resolution Any

INI specifications

Game Unreal
Game Version 227f
Renderer Direct3D9
Settings Type Ultra Quality
FPS change "Still more than enough" (60 with VSync, 200+ without)
Quality change Best possible graphics quality in Unreal.

Settings

Note: To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.

[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NoAATiles=False
NumAASamples=8
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=False
MaskedTextureHack=True
SmoothMaskedTextures=True
FrameRateLimit=0
SwapInterval=-1
UseFragmentProgram=True
UseVertexProgram=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=4
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
Use565Textures=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=False
UseTrilinear=True
UsePrecache=True
UsePalette=False
UseMultiTexture=True
MaxLogTextureSize=12
MinLogTextureSize=0
MaxLogVOverU=12
MaxLogUOverV=12
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
FullMeshRendering=True

Alternative: OpenGL

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
ZRangeHack=True
AAFilterHint=0
NoAATiles=False
NumAASamples=4
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
SmoothMaskedTextures=True
FrameRateLimit=0
SwapInterval=-1
UseFragmentProgram=True
UseVertexProgram=True
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=False
BufferClippedActorTris=True
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
DetailMax=4
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=False
ShareLists=False
UsePalette=False
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=12
MinLogTextureSize=0
MaxLogVOverU=12
MaxLogUOverV=12
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DescFlags=0
Description=
FullMeshRendering=True
SceneNodeHack=True