Difference between revisions of "English .int"

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When Unreal is set to a language that is not English, it uses the translation files of the specific language. When a line - or even an entire file - is missing from the localization, Unreal defaults to the English line in the .int file of the same name, or the entire .int file if the entire localized file is blank or missing.
When Unreal is set to a language that is not English, it uses the translation files of the specific language. When a line - or even an entire file - is missing from the localization, Unreal defaults to the English line in the .int file of the same name, or the entire .int file if the entire localized file is blank or missing.
== Credits ==
* '''Epic Games/Digital Extremes/Legend Entertainment:''' Original localization
* '''OldUnreal Team:''' Maintenance
[[Category:Localization]] [[Category:Language portals]]
[[Category:Localization]] [[Category:Language portals]]

Revision as of 14:54, 18 March 2021

Oldunreal Localization Project
Portals: EnglishGermanFrenchSpanishItalianRussianPolishPortugueseHungarianCzechSwedishCatalanDutchNorwegianJapanese
Unreal: EnglishGermanFrenchSpanishItalianRussianPolishPortugueseHungarianCzechSwedishCatalanDutchNorwegianJapanese
UT99: EnglishGermanFrenchSpanishItalianRussianPolishPortugueseHungarianCzechSwedishCatalanDutchNorwegianJapanese
UT2004: EnglishGermanFrenchSpanishItalianRussianPolishPortugueseHungarianCzechSwedishCatalanDutchNorwegianJapanese
Guidelines: EnglishGermanFrenchSpanishItalianRussianPolishPortugueseHungarianCzechSwedishCatalanDutchNorwegianJapanese

Index

Overview and Status

The English .int files need to be compared to the other language files, as they are always up to date and complete. To complete a localization, missing entries have to be added, some unnecessary ones have to be deleted, wrong or incorrect translations have to be replaced and the entire thing has to be thoroughly tested.

When Unreal is set to a language that is not English, it uses the translation files of the specific language. When a line - or even an entire file - is missing from the localization, Unreal defaults to the English line in the .int file of the same name, or the entire .int file if the entire localized file is blank or missing.