End.det
Revision as of 22:41, 3 March 2022 by Neon Knight (talk | contribs)
Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent German speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
This page in other languages |
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English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese |
End | |
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Language | German |
Game | Unreal |
Status | 5/5 |
[LevelInfo1] ; EN: Title="End" Title="Ende" [LevelSummary] ; EN: Title="End" Title="Ende" [TransitionGenderEvent0] ; Note: Make the text coincide with the respective audio entry in Sounds/det/EndSnd.det. OutDelays[1]=3.000000 ; EN: CommonText[0]="Bodega Bay to shuttle craft. Please authenticate." CommonText[0]="Bodega Bay an Shuttle. Bitte authentisieren Sie sich." [TransitionGenderEvent2] ; Note: Make the text coincide with the respective audio entry in Sounds/det/EndSnd.det. OutDelays[1]=3.000000 ; EN: CommonText[0]="Authenticate immediately or we will open fire." CommonText[0]="Authentisieren Sie sich sofort oder wir eröffnen das Feuer." [TransitionGenderEvent1] ; Note: Make the text coincide with the respective audio entry in Sounds/det/EndSnd.det. OutDelays[1]=3.000000 ; EN: CommonText[0]="You were warned. We are opening fire." CommonText[0]="Sie wurden gewarnt, wir eröffnen das Feuer."