Editor.itt

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Localization Project page
This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0).
In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Italian speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found.
The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete.
This page in other languages
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Editor
Language Italian
Game 1 Unreal
Status 145/145
Game 2 Unreal Tournament
Status 143/143

Public headers (Unreal)

[Public]
; Shared commandlets
Object=(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.UpdateUModCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ChecksumPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.StripSourceCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ExportPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.CompareIntCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ListObjectsCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpMeshInfoCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.CheckUnicodeCommandlet,Class=Class,MetaClass=Core.Commandlet)
; Unreal-exclusive commandlets
Object=(Name=Editor.PS2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.AudioPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpTextureInfoCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MusicPackagesCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ReduceTexturesCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.SaveEmbeddedCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.BatchMeshExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.RebuildImportsCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ProdigiosumInParvoCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.FullBatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.FontPageDiffCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.RipAndTearCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.TextureMergerCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.FontExporter,Class=Class,MetaClass=Core.Exporter)
; "Editor" tree
; EN: Preferences=(Caption="Editor",Parent="Advanced Options")
Preferences=(Caption="Editor",Parent="Opzioni avanzate")
; EN: Preferences=(Caption="Advanced (Editor)",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
Preferences=(Caption="Avanzate (Editor)",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
; EN: Preferences=(Caption="Colors",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
Preferences=(Caption="Colori",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
; EN: Preferences=(Caption="Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
Preferences=(Caption="Griglia",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
; EN: Preferences=(Caption="Rotation Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)
Preferences=(Caption="Griglia di rotazione",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)
; "Commandlets and Exporters" subtree
; EN: Preferences=(Caption="Commandlets and Exporters",Parent="Editor")
Preferences=(Caption="Applecomandi ed Esportatori",Parent="Editor")
; EN: Preferences=(Caption="AudioPackage Commandlet",Parent="Commandlets and Exporters",Class=Editor.AudioPackageCommandlet,Immediate=True)
Preferences=(Caption="Applecomando AudioPackage",Parent="Applecomandi ed Esportatori",Class=Editor.AudioPackageCommandlet,Immediate=True)
; EN: Preferences=(Caption="BatchMeshExport Commandlet",Parent="Commandlets and Exporters",Class=Editor.BatchMeshExportCommandlet,Immediate=True)
Preferences=(Caption="Applecomando BatchMeshExport",Parent="Applecomandi ed Esportatori",Class=Editor.BatchMeshExportCommandlet,Immediate=True)
; EN: Preferences=(Caption="FullBatchExport Commandlet",Parent="Commandlets and Exporters",Class=Editor.FullBatchExportCommandlet,Immediate=True)
Preferences=(Caption="Applecomando FullBatchExport",Parent="Applecomandi ed Esportatori",Class=Editor.FullBatchExportCommandlet,Immediate=True)
; EN: Preferences=(Caption="MusicPackages Commandlet",Parent="Commandlets and Exporters",Class=Editor.MusicPackagesCommandlet,Immediate=True)
Preferences=(Caption="Applecomando MusicPackages",Parent="Applecomandi ed Esportatori",Class=Editor.MusicPackagesCommandlet,Immediate=True)
; EN: Preferences=(Caption="RebuildImports Commandlet",Parent="Commandlets and Exporters",Class=Editor.RebuildImportsCommandlet,Immediate=True)
Preferences=(Caption="Applecomando RebuildImports",Parent="Applecomandi ed Esportatori",Class=Editor.RebuildImportsCommandlet,Immediate=True)
; EN: Preferences=(Caption="SkeletalAnim (PSA) Exporter",Parent="Commandlets and Exporters",Class=Editor.SkeletalAnimExpPSA,Immediate=True)
Preferences=(Caption="Esportatore SkeletalAnim (PSA)",Parent="Applecomandi ed Esportatori",Class=Editor.SkeletalAnimExpPSA,Immediate=True)

Public headers (Unreal Tournament)

[Public]
; Shared commandlets
Object=(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.UpdateUModCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ChecksumPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.StripSourceCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ExportPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.CompareIntCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ListObjectsCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpMeshInfoCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.CheckUnicodeCommandlet,Class=Class,MetaClass=Core.Commandlet)
; UT-exclusive commandlets
Object=(Name=Editor.MergeDXTCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.PackageDumpCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpFontInfoCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ExecCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ScriptRaysCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.CheckSumCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ResRaysCommandlet,Class=Class,MetaClass=Core.Commandlet)
;Object=(Name=Editor.PS2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
; "Editor" tree
; EN: Preferences=(Caption="Editor",Parent="Advanced Options")
Preferences=(Caption="Editor",Parent="Opzioni avanzate")
; EN: Preferences=(Caption="Advanced (Editor)",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
Preferences=(Caption="Avanzate (Editor)",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
; EN: Preferences=(Caption="Colors",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
Preferences=(Caption="Colori",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
; EN: Preferences=(Caption="Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
Preferences=(Caption="Griglia",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
; EN: Preferences=(Caption="Rotation Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)
Preferences=(Caption="Griglia di rotazione",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)

Rest of the File (Shared)

[MasterCommandlet]
HelpCmd=master
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Build master installer files"
HelpOneLiner="Prepara i file master di installazione"
; EN: HelpUsage="master [-option...] [parm=value]..."
HelpUsage="master [-opzioni...] [parametro=valori]..."
HelpParm[0]="MasterPath"
; EN: HelpDesc[0]="Root directory to copy source files from."
HelpDesc[0]="Directory principale da dove copiare i files sorgente."
HelpParm[1]="SrcPath"
; EN: HelpDesc[1]="Root directory to copy source (release) files to."
HelpDesc[1]="Directory principale dove copiare i files sorgente di release."
HelpParm[2]="RefPath"
; EN: HelpDesc[2]="Path for delta-compressed path reference."
HelpDesc[2]="Percorso per il riferimento al percorso delta-compresso."

[MakeCommandlet]
HelpCmd=make
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Rebuild UnrealScript packages."
HelpOneLiner="Ricostruisce i pacchetti UnrealScript."
; EN: HelpUsage="make [-option...] [parm=value]..."
HelpUsage="make [-opzioni...] [parametro=valore]..."
HelpParm[0]="Silent"
; EN: HelpDesc[0]="No prompts; assume 'yes' to all questions."
HelpDesc[0]="Nessuna richiesta; presuppone "sì" a tutte le domande."
HelpParm[1]="NoBind"
; EN: HelpDesc[1]="Don't force native functions to be bound to DLLs."
HelpDesc[1]="Non forzare le funzioni native ad essere collegate ai file DLL."
HelpParm[2]="All"
; EN: HelpDesc[2]="Clean rebuild (otherwise rebuild is incremental)."
HelpDesc[2]="Ricostruisce da zero (altrimenti la ricostruzione è incrementale)."

[ConformCommandlet]
HelpCmd=conform
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Generate conforming binary files"
HelpOneLiner="Genera file binari conformi"
; EN: HelpUsage="conform existing_file.ext old_file.ext"
HelpUsage="conform file_esistente.ext file_vecchio.ext"
; EN: HelpParm[0]="existing_file.ext"
HelpParm[0]="file_esistente.ext"
; EN: HelpDesc[0]="Existing binary file to load, conform, and save."
HelpDesc[0]="File binario esistente da caricare, conformare e salvare."
; EN: HelpParm[1]="old_file.ext"
HelpParm[1]="file_vecchio.ext"
; EN: HelpDesc[1]="Old file to make source file binary compatible with."
HelpDesc[1]="File vecchio per cui bisogna conformare il file esistente e renderlo compatibile."

[BatchExportCommandlet]
HelpCmd=batchexport
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Export objects in bulk."
HelpOneLiner="Esporta oggetti in gruppo."
; EN: HelpUsage="batchexport package.ext classname export_ext [path]"
HelpUsage="batchexport package.ext nomeclasse estensione_est [percorso]"
; EN: HelpParm[0]="package.ext"
HelpParm[0]="package.ext"
; EN: HelpDesc[0]="Package whose objects you wish to export."
HelpDesc[0]="Pacchetto in cui si trovano gli oggetti che vuoi esportare."
; EN: HelpParm[1]="classname"
HelpParm[1]="nomeclasse"
; EN: HelpDesc[1]="Class of object to export. It can be one of the following:"
HelpDesc[1]="Classe dell'oggetto da esportare. Può essere uno dei seguenti:"
HelpParm[2]="   "
HelpDesc[2]="   class, texture, sound, music, level, model, polys, textbuffer"
; EN: HelpParm[3]="export_ext"
HelpParm[3]="estensione_est"
; EN: HelpDesc[3]="File extension to export to. The accepted file extensions per class are as follows:"
HelpDesc[3]="Estensione del file da esportare. Le estensioni di file accettate per classe sono le seguenti:"
HelpParm[4]="   "
HelpDesc[4]="   class: uc, h"
HelpParm[5]="   "
HelpDesc[5]="   texture: bmp, pcx"
HelpParm[6]="   "
HelpDesc[6]="   sound: wav"
HelpParm[7]="   "
; EN: HelpDesc[7]="   music: s3m, xm, it or any other tracker format"
HelpDesc[7]="   music: s3m, xm, it o qualsiasi altro formato di tracker"
HelpParm[8]="   "
HelpDesc[8]="   level: t3d"
HelpParm[9]="   "
HelpDesc[9]="   model: t3d"
HelpParm[10]="   "
HelpDesc[10]="   polys: t3d"
HelpParm[11]="   "
HelpDesc[11]="   textbuffer: txt"
; EN: HelpParm[12]="path"
HelpParm[12]="percorso"
; EN: HelpDesc[12]="Path to export files to, like C:\MyPath."
HelpDesc[12]="Percorso dove esportare i file, es. C:\MioPercorso."

[PackageFlagCommandlet]
HelpCmd=packageflag
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Set package flags in package files."
HelpOneLiner="Imposta i flag di pacchetto nel file pacchetto."
; EN: HelpUsage="packageflag src.ext [<+|->flag [<+|->flag] ...]"
HelpUsage="packageflag src.ext [<+|->bandiera [<+|->bandiera] ...]"
; EN: HelpParm[0]="src.ext"
HelpParm[0]="src.ext"
; EN: HelpDesc[0]="Existing package file to load."
HelpDesc[0]="File pacchetto esistente da caricare."
; EN: HelpParm[1]="flag"
HelpParm[1]="bandiera"
; EN: HelpDesc[1]="+ to set a flag, or - to remove a flag, followed by one of:"
HelpDesc[1]="+ per impostare un flag, o - per resettare un flag, seguito da uno fra:"
HelpParm[2]="   AllowDownload"
; EN: HelpDesc[2]="   Clients are allowed to download this package from the server."
HelpDesc[2]="   I client possono scaricare questo pacchetto dal server."
HelpParm[3]="   ClientOptional"
; EN: HelpDesc[3]="   Clients can choose to skip downloading this package from the server."
HelpDesc[3]="   I clienti possono scegliere di saltare il download di questo pacchetto dal server."
HelpDesc[4]="   ServerSideOnly"
; EN: HelpDesc[4]="   The package has no network relevancy on a server."
HelpDesc[4]="   Il pacchetto non ha rilevanza di rete su un server."
HelpParm[5]="   BrokenLinks"
; EN: HelpDesc[5]="   The package can be loaded with missing links."
HelpDesc[5]="   Il pacchetto può essere caricato con collegamenti mancanti."
HelpParm[6]="   Unsecure"
; EN: HelpDesc[6]="   Unused."
HelpDesc[6]="   Inutilizzato."

[DataRipCommandlet]
HelpCmd=datarip
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Create a package with Texture, Music and Sound data ripped out."
HelpOneLiner="Crea un pacchetto con i dati su Texture, Musica e Suono estrapolati."
; EN: HelpUsage="datarip srcpackage.ext dstpackage.ext"
HelpUsage="datarip porig.ext pdest.ext"
; EN: HelpParm[0]="srcpackage.ext"
HelpParm[0]="porig.ext"
; EN: HelpDesc[0]="Source Package."
HelpDesc[0]="Pacchetto origine."
; EN: HelpParm[1]="dstpackage.ext"
HelpParm[1]="pdest.ext"
; EN: HelpDesc[1]="Destination Package."
HelpDesc[1]="Pacchetto destinazione."

[UpdateUModCommandlet]
HelpCmd=updateumod
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Add, delete, replace or extract files from an umod."
HelpOneLiner="Aggiunge, elimina, rimpiazza o estrae files da un umod."
; EN: HelpUsage="updateumod UmodFile Command [Filename]"
HelpUsage="updateumod UmodFile Comando [Nomefile]"
; EN: HelpParm[0]="UmodFile"
HelpParm[0]="UmodFile"
; EN: HelpDesc[0]="The umod file to change or view."
HelpDesc[0]="Il file umod da modificare o visualizzare."
; EN: HelpParm[1]="Command"
HelpParm[1]="Comando"
; EN: HelpDesc[1]="Can be one of the following:"
HelpDesc[1]="Può essere uno dei seguenti:"
HelpParm[2]="   EXTRACT"
; EN: HelpDesc[2]="   File extraction"
HelpDesc[2]="   Estrae un file."
HelpParm[3]="   ADD"
; EN: HelpDesc[3]="   File addition"
HelpDesc[3]="   Aggiunge un file."
HelpParm[4]="   DELETE"
; EN: HelpDesc[4]="   File deletion"
HelpDesc[4]="   Elimina un file."
HelpParm[5]="   REPLACE"
; EN: HelpDesc[5]="   File replacement"
HelpDesc[5]="   Sostituisce un file."
HelpParm[6]="   LIST"
; EN: HelpDesc[6]="   File listing"
HelpDesc[6]="   Elenca tutti i file."
; EN: HelpParm[7]="Filename"
HelpParm[7]="Nomefile"
; EN: HelpDesc[7]="The file to EXTRACT, ADD, DELETE or REPLACE."
HelpDesc[7]="Il file su cui eseguire EXTRACT, ADD, DELETE o REPLACE."

[ChecksumPackageCommandlet]
HelpCmd=checksumpackage
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Display checksum for package file."
HelpOneLiner="Mostra il checksum di un file pacchetto."
; EN: HelpUsage="checksumpackage packagename"
HelpUsage="checksumpackage nomepacchetto"
; EN: HelpParm[0]="packagename"
HelpParm[0]="nomepacchetto"
; EN: HelpDesc[0]="The name of the package to checksum."
HelpDesc[0]="Il nome del pacchetto di cui mostrare il checksum."

[StripSourceCommandlet]
HelpCmd=StripSource
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Strip the script buffers from a package."
HelpOneLiner="Elimina i buffer di script da un pacchetto."
; EN: HelpUsage="stripsource packagename"
HelpUsage="stripsource nomepacchetto"
; EN: HelpParm[0]="packagename"
HelpParm[0]="nomepacchetto"
; EN: HelpDesc[0]="The name of the package to strip sources."
HelpDesc[0]="Il nome del pacchetto per rimuovere i sorgenti."

[DumpIntCommandlet]
HelpCmd=DumpInt
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Dump the language text contents out of a file."
HelpOneLiner="Scarica il contenuto del testo della lingua da un file."
; EN: HelpUsage="dumpint packagename"
HelpUsage="dumpint nomepacchetto"
; EN: HelpParm[0]="packagename"
HelpParm[0]="nomepacchetto"
; EN: HelpDesc[0]="The name of the package to dump language text of."
HelpDesc[0]="Il nome del pacchetto di cui eseguire il dump del testo della lingua."

[ExportPackageCommandlet]
HelpCmd=ExportPackage
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Simply export a package contents to .uc files in prior directory."
HelpOneLiner="Esportare semplicemente il contenuto di un pacchetto in file .uc nella directory precedente."
; EN: HelpUsage="exportpackage packagename"
HelpUsage="exportpackage nomepacchetto"
; EN: HelpParm[0]="packagename"
HelpParm[0]="nomepacchetto"
; EN: HelpDesc[0]="The name of the package to export UC files of."
HelpDesc[0]="Il nome del pacchetto di cui esportare i file UC."

[CompareIntCommandlet]
HelpCmd=CompareInt
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Compare 2 language files and delete/remove language entries that you compare with."
HelpOneLiner="Confronta 2 file di lingua ed elimina / rimuovi le voci di lingua con cui hai confrontato."
; EN: HelpUsage="compareint packageint miscint"
HelpUsage="compareint intDelPacchetto intMisc"
; EN: HelpParm[0]="packageint"
HelpParm[0]="intDelPacchetto"
; EN: HelpDesc[0]="Main language file."
HelpDesc[0]="File della lingua principale."
; EN: HelpParm[1]="miscint"
HelpParm[1]="intMisc"
; EN: HelpDesc[1]="Secondary language file (to edit)."
HelpDesc[1]="File della lingua secondaria (da modificare)."

[ListObjectsCommandlet]
HelpCmd=listobjects
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Lists Objects in package."
HelpOneLiner="Elenca gli oggetti nel pacchetto."
; EN: HelpUsage="listobjects [-switch1 [-switch2 [...]]] <package> [<baseclass>]"
HelpUsage="listobjects [-switch1 [-switch2 [...]]] <pacchetto> [<classeBase>]"
; EN: HelpParm[0]="-switch1, -switch2..."
HelpParm[0]="-switch1, -switch2 ..."
; EN: HelpDesc[0]="Option switches, can be one or more of the following:"
HelpDesc[0]="I parametri delle opzioni possono essere uno o più dei seguenti:"
HelpParm[1]="   -cp"
; EN: HelpDesc[1]="   Prints pathname instead of name for Class."
HelpDesc[1]="   Stampa il nome del percorso invece del nome per la classe."
HelpParm[2]="   -op"
; EN: HelpDesc[2]="   Prints pathname instead of name for Object."
HelpDesc[2]="   Stampa il nome del percorso invece del nome per Object."
HelpParm[3]="   -na"
; EN: HelpDesc[3]="   Do not align output."
HelpDesc[3]="   Non allineare l'output."
HelpParm[4]="   -ni"
; EN: HelpDesc[4]="   Do not indent object hierarchy."
HelpDesc[4]="   Non indentare la gerarchia degli oggetti."
HelpParm[5]="   -nc"
; EN: HelpDesc[5]="   Do not display class."
HelpDesc[5]="   Non mostrare la classe."
HelpParm[6]="   -co"
; EN: HelpDesc[6]="   Just display Object Classes instead of each Object."
HelpDesc[6]="   Visualizza semplicemente le classi di oggetti invece di ogni oggetto."
HelpParm[7]="pacchetto"
; EN: HelpDesc[7]="Package file."
HelpDesc[7]="File del pacchetto."
; EN: HelpParm[8]="baseclass"
HelpParm[8]="classeBase"
; EN: HelpDesc[8]="Optional base class of listed objects."
HelpDesc[8]="Classe base opzionale degli oggetti elencati."

[DumpMeshInfoCommandlet]
HelpCmd=dumpmeshinfo
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Dumps information about meshes."
HelpOneLiner="Scarica le informazioni sulle mesh."
; EN: HelpUsage="dumpmeshinfo <pkg>"
HelpUsage="dumpmeshinfo <pkg>"

[CheckUnicodeCommandlet]
HelpCmd=checkunicode
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpUsage="Checks if the contents of a text file contains Unicode characters."
HelpUsage="Controlla se il contenuto di un file di testo contiene caratteri Unicode."
; EN: HelpOneLiner="checkunicode <filewildcard>"
HelpOneLiner="checkunicode <File jolly>"
; EN: HelpDesc[0]="<filewildcard>"
HelpDesc[0]="<File jolly>"
; EN: HelpParm[0]="The files to check for Unicode characters. Can accept wildcards such as "*" and "?"."
HelpParm[0]="I file per controllare i caratteri Unicode. Può accettare caratteri jolly come "*" e "?"."

Rest of the File (Unreal)

[AudioPackageCommandlet]
HelpCmd=audiopackage
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Create an audio package out of a directory."
HelpOneLiner="Crea un pacchetto audio da una directory."
; EN: HelpUsage="audiopackage <input directory>"
HelpUsage="audiopackage <directory di input>"

[DumpTextureInfoCommandlet]
HelpCmd=dumptextureinfo
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Dumps information about textures."
HelpOneLiner="Scarica le informazioni sulle trame."
; EN: HelpUsage="dumptextureinfo <pkg>"
HelpUsage="dumptextureinfo <pkg>"

[MusicPackagesCommandlet]
HelpCmd=musicpackages
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Creates music packages out of a directory."
HelpOneLiner="Crea pacchetti musicali da una directory."
; EN: HelpUsage="musicpackages <input directory>"
HelpUsage="musicpackages <directory di input>"

[ReduceTexturesCommandlet]
HelpCmd=reducetextures
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Purges unneeded uncompressed mipmaps."
HelpOneLiner="Elimina le mipmap non compresse non necessarie."
; EN: HelpUsage="reducetextures <inpkg> <outpkg>"
HelpUsage="reduceetextures <inpkg> <outpkg>"

[SaveEmbeddedCommandlet]
HelpCmd=saveembedded
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Saves an embedded package to a separate file."
HelpOneLiner="Salva un pacchetto incorporato in un file separato."
; EN: HelpUsage="saveembedded <pkg> <embpkg> <outfile>"
HelpUsage="saveembedded <pkg> <embpkg> <outfile>"
HelpParm[0]="   "
HelpDesc[0]="   "
HelpParm[1]="   "
HelpDesc[1]="   "

[BatchMeshExportCommandlet]
HelpCmd=batchmeshexport
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Batch exports meshes."
HelpOneLiner="Il batch esporta le mesh."
; EN: HelpUsage="batchmeshexport <pkg> <format> <outpath>"
HelpUsage="batchmeshexport <pkg> <format> <outpath>"

[RebuildImportsCommandlet]
HelpCmd=rebuildimports
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Rebuilds import script for a package."
HelpOneLiner="Ricostruisce lo script di importazione per un pacchetto."
; EN: HelpUsage="rebuildimports <pkg> [-upkg]"
HelpUsage="rebuildimports <pkg> [-upkg]"
HelpParm[0]="-upkg"
; EN: HelpDesc[0]="Switches output to upkg format. Default is uc."
HelpDesc[0]="Cambia l'output nel formato upkg. L'impostazione predefinita è uc."

[ProdigiosumInParvoCommandlet]
HelpCmd=prodigiosuminparvo
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Batch exports all mip map levels."
HelpOneLiner="Batch esporta tutti i livelli della mappa mip."
; EN: HelpUsage="prodigiosuminparvo <pkg> <format> <outpath>"
HelpUsage="prodigiosuminparvo <pkg> <format> <outpath>"

[FullBatchExportCommandlet]
HelpCmd=fullbatchexport
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Extract package with directory structure."
HelpOneLiner="Estrai pacchetto con struttura di directory."
; EN: HelpUsage="fullbatchexport <pkg> <outpath>"
HelpUsage="fullbatchexport <pkg> <outpath>"

[FontPageDiffCommandlet]
HelpCmd=fontpagediff
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Compares font pages."
HelpOneLiner="Confronta le pagine dei caratteri."
; EN: HelpUsage="fontpagediff <left font> <right font>"
HelpUsage="fontpagediff <carattere sinistro> <carattere destro>"

[RipAndTearCommandlet]
HelpCmd=ripandtear
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpUsage="Splits MyLevel resources from a map and saves the map and its resources as separate packages."
HelpUsage="Divide le risorse MyLevel da una mappa e salva la mappa e le sue risorse come pacchetti separati."
; EN: HelpOneLiner="ripandtear <inputmap> <outputmap> <outputresources>"
HelpOneLiner="ripandtear <Mappa di input> <Mappa di output> <Risorse di output>"
; EN: HelpDesc[0]="<inputmap>"
HelpDesc[0]="<Mappa di input>"
; EN: HelpParm[0]="The map to read MyLevel resources from."
HelpParm[0]="La mappa da cui leggere le risorse MyLevel."
; EN: HelpDesc[1]="<outputmap>"
HelpDesc[1]="<Mappa di output>"
; EN: HelpParm[1]="The map to output the non-MyLevel'd map to."
HelpParm[1]="La mappa su cui eseguire l'output della mappa non MyLevel."
; EN: HelpDesc[2]="<outputresources>"
HelpDesc[2]="<Risorse di output>"
; EN: HelpParm[2]="The class of output resources to take from the input map."
HelpParm[2]="La classe delle risorse di output da prendere dalla mappa di input."

[TextureMergerCommandlet]
HelpCmd=texturemerger
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpUsage="Merges new high-res textures into an existing package or adds additional height- and normalmaps. Supports compressing of .bmp textures into BC1-BC7 formats during import. Can add additional footstep, clamp, detail and macrotexture information."
HelpUsage="Unisce nuove trame ad alta risoluzione in un pacchetto esistente o aggiunge ulteriori mappe di altezza e mappe normali. Supporta la compressione di trame .bmp nei formati BC1-BC7 durante l'importazione. Può aggiungere ulteriori informazioni su passi, clamp, dettagli e macrotexture."
; EN: HelpOneLiner="texturemerger [packagename]"
HelpOneLiner="texturemerger [nomePacchetto]"
; EN: HelpDesc[0]="[packagename]"
HelpDesc[0]="[nomePacchetto]"
; EN: HelpParm[0]="An optional parameter, it's the package where the textures will be saved to."
HelpParm[0]="Un parametro opzionale, è il pacchetto in cui verranno salvate le trame."
HelpDesc[0]=" "
; EN: HelpParm[1]="If no PackageName is specified, the TextureMerge directory is used in order to locate the names of all subfolders in searching for corresponding packages."
HelpParm[1]="Se non viene specificato alcun nomePacchetto, viene utilizzata la directory TextureMerge per individuare i nomi di tutte le sottocartelle nella ricerca dei pacchetti corrispondenti." 

[FontExporter]
HelpCmd=FontExporter
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Exports font pages."
HelpOneLiner="Esporta le pagine dei caratteri."
; EN: HelpUsage="FontExporter <pkg> <outpath>"
HelpUsage="FontExporter <pkg> <outpath>"

Rest of the File (Unreal Tournament)

[MergeDXTCommandlet]
HelpCmd=mergedxt
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Merge DXT textures with standard textures."
HelpOneLiner="Unisci le trame DXT con le trame standard."
; EN: HelpUsage="mergedxt srcpath oldpath destpath"
HelpUsage="mergedxt srcpath oldpath destpath"
; EN: HelpParm[0]="srcpath"
HelpParm[0]="srcpath"
; EN: HelpDesc[0]="Path containing source files."
HelpDesc[0]="Percorso contenente i file di origine."
; EN: HelpParm[1]="oldpath"
HelpParm[1]="oldpath"
; EN: HelpDesc[1]="Path containing old files."
HelpDesc[1]="Percorso contenente vecchi file."
; EN: HelpParm[2]="destpath"
HelpParm[2]="destpath"
; EN: HelpDesc[2]="Path for destination files."
HelpDesc[2]="Percorso per i file di destinazione."

[MD5Commandlet]
HelpCmd=md5
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Manage the Packages.md5 checksums list."
HelpOneLiner="Gestisci l'elenco dei checksum di Packages.md5."
; EN: HelpUsage="md5 [-option Filename|Wildcard]"
HelpUsage="md5 [-option NomeFile|CarattereJolly]"
; EN: HelpParm[0]="-a Wildcard"
HelpParm[0]="-a CarattereJolly"
; EN: HelpDesc[0]="Add all files matching the wildcard to the Packages.md5 list."
HelpDesc[0]="Aggiungi tutti i file che corrispondono al carattere jolly all'elenco Packages.md5."
; EN: HelpParm[1]="-l [Filename]"
HelpParm[1]="-l [NomeFile]"
; EN: HelpDesc[1]="Prints the current contents of the specified Packages.md5 file. If no Filename is given, Packages.md5 will be used."
HelpDesc[1]="Stampa il contenuto corrente del file Packages.md5 specificato. Se non viene fornito alcun nome di file, verrà utilizzato Packages.md5."
; EN: HelpParm[2]="-m Filename"
HelpParm[2]="-m NomeFile"
; EN: HelpDesc[2]="Merges the contents of two Packages.md5 files. Filename should point to a valid Packages.md5 file."
HelpDesc[2]="Unisce il contenuto di due file Packages.md5. Il nome del file dovrebbe puntare a un file Packages.md5 valido."
; EN: HelpParm[3]="-p Wildcard"
HelpParm[3]="-p CarattereJolly"
; EN: HelpDesc[3]="Removes the checksum for the all files matching the wildcard from the Packages.md5 list."
HelpDesc[3]="Rimuove il checksum per tutti i file che corrispondono al carattere jolly dall'elenco Packages.md5."

[PackageDumpCommandlet]
HelpCmd=packagedump
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Dump the structure of an Unreal Package to stdout."
HelpOneLiner="Scarica la struttura di un pacchetto Unreal su stdout."
; EN: HelpUsage="packagedump [Filename]"
HelpUsage="packagedump [NomeFile]"

[DumpFontInfoCommandlet]
HelpCmd=dumpfontinfo
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Dumps information about fonts."
HelpOneLiner="Scarica le informazioni sui caratteri."
; EN: HelpUsage="dumpfontinfo <pkg>"
HelpUsage="dumpfontinfo <nomepacchetto>"

[ExecCommandlet]
HelpCmd=exec
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Executes a command file in a minimal editor environment."
HelpOneLiner="Esegue un file di comando in un ambiente di editor minimo."
; EN: HelpUsage="exec filename"
HelpUsage="exec NomeFile"

[ScriptRaysCommandlet]
HelpCmd=scriptrays
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Rebuilds script source for a package or class"
HelpOneLiner="Ricostruisce l'origine dello script per un pacchetto o una classe"
; EN: HelpUsage="scriptrays <pkg>[.<cls>] <out_d> [-disassemble|-mugshot]"
HelpUsage="scriptrays <nomepacchetto>[.<cls>] <out_d> [-disassemble|-mugshot]"
; EN: HelpParm[0]="pkg[.cls]"
HelpParm[0]="nomepacchetto[.cls]"
; EN: HelpDesc[0]="Package or class to rebuild."
HelpDesc[0]="Pacchetto o classe da ricostruire."
; EN: HelpParm[1]="out_d"
HelpParm[1]="out_d"
; EN: HelpDesc[1]="Output directory."
HelpDesc[1]="Cartella di destinazione."
HelpParm[2]="-disassemble"
; EN: HelpDesc[2]="Output disassembly instead of code."
HelpDesc[2]="Disassemblaggio dell'output anziché codice."
HelpParm[3]="-mugshot"
; EN: HelpDesc[3]="Output declarations instead of code."
HelpDesc[3]="Dichiarazioni di output invece del codice."

[CheckSumCommandlet]
HelpCmd=checksum
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="checksum packagename.u"
HelpOneLiner="checksum nomepacchetto.u"
; EN: HelpUsage="Calculates package checksum for stat logging."
HelpUsage="Calcola il checksum del pacchetto per la registrazione delle statistiche."
; EN: HelpDesc[0]="packagename.u"
HelpDesc[0]="nomepacchetto.u"
; EN: HelpParm[0]="Filename to calculate the checksum from."
HelpParm[0]="Nome file da cui calcolare il checksum."

[ResRaysCommandlet]
HelpCmd=resrays
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Rebuilds the import #EXEC statements for a given package."
HelpOneLiner="Ricostruisce le istruzioni di importazione #EXEC per un determinato pacchetto."
; EN: HelpUsage="resrays <package>"
HelpUsage="resrays <nomepacchetto>"
; EN: HelpDesc[0]="<package>"
HelpDesc[0]="<nomepacchetto>"
; EN: HelpParm[0]="The package from where the #EXEC statementes must be rebuilt."
HelpParm[0]="Il pacchetto da cui è necessario ricostruire le istruzioni #EXEC."
Unreal Italian Localization
Shared files: ALAudio.ittCore.ittD3DDrv.ittEditor.ittEngine.ittIpDrv.ittSetup.ittStartup.ittUnrealEd.ittWindow.ittWinDrv.ittD3D9Drv.ittFMODAudioDrv.ittGalaxy.ittGlideDrv.ittIpServer.ittMeTaLDrv.ittOpenGLDrv.ittSglDrv.ittSoftDrv.ittUBrowser.ittUMenu.ittUnrealI.ittUnrealShare.ittUWindow.ittXDrv.ittXMesaGLDrv.ittXOpenGLDrv.itt
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Unreal Tournament Italian Localization
Shared files: ALAudio.ittCore.ittD3DDrv.ittEditor.ittEngine.ittIpDrv.ittSetup.ittStartup.ittUnrealEd.ittWindow.ittWinDrv.ittD3D9Drv.ittFMODAudioDrv.ittGalaxy.ittGlideDrv.ittIpServer.ittMeTaLDrv.ittOpenGLDrv.ittSglDrv.ittSoftDrv.ittUBrowser.ittUMenu.ittUnrealI.ittUnrealShare.ittUWindow.ittXDrv.ittXMesaGLDrv.ittXOpenGLDrv.ittUWeb.itt
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GOTY Edition: de.ittmultimesh.ittrelics.ittrelicsbindings.itttcowmeshskins.itttnalimeshskins.itttskmskins.ittCTF-Cybrosis][.ittCTF-Darji16.ittCTF-Face][.ittCTF-HallOfGiants.ittCTF-High.ittCTF-Hydro16.ittCTF-Kosov.ittCTF-Noxion16.ittCTF-Nucleus.ittCTF-Orbital.ittDM-Agony.ittDM-ArcaneTemple.ittDM-Crane.ittDM-Cybrosis][.ittDM-HealPod][.ittDM-Malevolence.ittDM-Mojo][.ittDM-Shrapnel][.ittDM-SpaceNoxx.itt
Bonus Pack 4: skeletalchars.ittCTF-Beatitude.ittCTF-EpicBoy.ittCTF-Face-SE.ittCTF-Ratchet.ittDM-Bishop.ittDM-Closer.ittDM-Grit-TOURNEY.ittDM-Viridian-TOURNEY.ittDOM-Bullet.ittDOM-Cidom.ittDOM-Lament][.ittDOM-WolfsBay.itt
Rocket Arena: RocketArena.ittRocketArenaMultimesh.ittRA-Akuma.ittRA-Clawfist.ittRA-CliffyB.ittRA-DavidM.ittRA-DavidM2.ittRA-Ebolt.ittRA-GE][.ittRA-Heiko.ittRA-Inoxx.ittRA-OutWorld.ittRA-Shinigami.ittRA-Warren.ittRA-Qwerty.ittRA-Revolver.itt
Chaos UT: ChaosUT.ittChaosUTMiscMuts.ittChaosGames.ittChreks.ittChrekSkins.ittChrekvoicedozer.ittChrekvoicescout.ittCTF-CUT_ChaosCastle-pf.ittCTF-CUT_Horus.ittDM-CUT_Eclipse.ittDM-CUT_Proxyking.ittDM-CUT_SkullMoon.ittDM-CUT_StorageAlpha.ittDM-CUT_ThebellTolls.ittDM-CUT_WeaponsOfChaos.ittDM-CUT_WeaponsOfWar.ittUTChaosMap.ittKOTH_BaseStationTheta.itt