Cluster.itt

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Cluster
Language Italian
Game Unreal Tournament
Status 14/14
;
; Language:  Italian
; Author(s): OldUnreal Team
; Date:      20210629
;
[Public]
Object=(Name=Cluster.ClusterAudioSubsystem,Class=Class,MetaClass=Engine.AudioSubsystem)
; EN: Preferences=(Caption="Cluster 3D Audio Support",Parent="Audio",Class=Cluster.ClusterAudioSubsystem,Immediate=True)
Preferences=(Caption="Supporto per audio Cluster 3D",Parent="Audio",Class=Cluster.ClusterAudioSubsystem,Immediate=True)

[ClusterAudioSubsystem]
; User facing name (used in startup wizard list, preferences, etc.).
; EN: ClassCaption="Cluster 3D Audio Support"
ClassCaption="Supporto per audio Cluster 3D"
; User facing desciption (intended to be used in startup wizard for a detailed description instead of Startup.int:Descriptions.<Package>.<Object>).
; EN: ClassDescription="Cluster is designed as a similiar sounding substituate to the aging Galaxy 3D Audio."
ClassDescription="Cluster è progettato come un sostituto dal suono simile al vecchio Galaxy 3D Audio."

[General]
; Serialized to log on init.
; EN: Init="Cluster initialized."
Init="Cluster inizializzato."
; Serialized to log on exit.
; EN: Exit="Cluster shut down."
Exit="Cluster spento."
; Serialized to log on exit after error.
; EN: ExitAfterError="Cluster shut down after error."
ExitAfterError="Cluster chiuso dopo un errore."
; Serialized to log on init in case -No3dSound switch was used on the commandline which forces Use3dHardware option to be ignored.
; EN: No3dSoundSwitch="-No3dSound switch found. Use3dHardware option will be ignored by Cluster."
No3dSoundSwitch="-No3dSound rilevato. L'opzione Use3dHardware verrà ignorata da Cluster."
; Cluster will use some heuristics to determine whether it should or should not patch the environment (won't patch if Launch is detected in Deus Ex, never on Unreal 227 or UT, etc.).
; EN: ClusterFuck="Cluster injected binary patches for broken audio functionality into Engine package. You can use -NoClusterFuck to disable it."
ClusterFuck="Cluster ha inserito patch binarie per funzionalità audio interrotte nel pacchetto Engine. Puoi usare -NoClusterFuck per disabilitarlo."

[Warnings]
; Serialized to output device for each digital music command in case UseDigitalMusic is disabled.
; EN: NoDigitalMusicCommand="Digital music support is disabled by configuration."
NoDigitalMusicCommand="Il supporto della musica digitale è disabilitato dalla configurazione."
; Serialized to output device for each CD music command in case UseCDMusic is disabled.
; EN: NoCDMusicCommand="CD music support is disabled by configuration."
NoCDMusicCommand="Il supporto per la musica su CD è disabilitato dalla configurazione."
; Serialized to log in case a non mono Sound is encountered. First format option is the FullName of the Sound and the second its number of channels.
; EN: MonoSoundExpected="%ls has %i channels."
MonoSoundExpected="%ls ha %i canali."

[Errors]
; For some reasons FMOD fails straight ahead. First format option is an FMOD supplied english error description.
; EN: SystemCreate="Failed to create FMOD system object: %ls."
SystemCreate="Impossibile creare l'oggetto di sistema FMOD: %ls."
; Displayed on a message box in case fmod.dll is available, Cluster.dll loads with it, but is a version prior to the one Cluster was build with.
; EN: Version="Cluster expects a minimum FMOD library version %ls, but version was %ls found."
Version="Il cluster prevede una versione minima della libreria FMOd %ls, ma è stata trovata la versione %ls."
; For some reasons FMOD fails at basic init. First format option is an FMOD supplied english error description.
; EN: SystemInit="Failed to initialize FMOD system object: %ls."
SystemInit="Impossibile inizializzare l'oggetto di sistema FMOD: %ls."
Unreal Tournament Italian Localization
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