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|Repo available at Github|
|The localization project is available at the Github repository. Completed and incomplete pages will be adapted there once complete.|
|Untranslated lines for Unreal Tournament|
|The following page contains untranslated lines for Unreal Tournament in the Dutch language. If you're fluent or native on this language, you can help us fix them by locating the lines starting with two asterisks (**).|
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[LevelInfo0] Title="(**)Rook" IdealPlayerCount="6-10" LevelEnterText="(**)Don thy Armor, Prepare for Battle" [LevelSummary] Title="(**)Rook" IdealPlayerCount="6-10" LevelEnterText="(**)Don thy Armor, Prepare for Battle" [FortStandard1] FortName=" " DestroyedMessage=" " [FortStandard0] FortName=" " DestroyedMessage=" " [FortStandard2] FortName="(**)The Main Doors" DestroyedMessage="(**)are now open!" [FortStandard6] FortName="(**)The Library" DestroyedMessage="(**)is now Open!" [FortStandard3] FortName=" " DestroyedMessage=" " [SpecialEvent0] Message="(**)The Gatehouse is now open!" [AssaultInfo0] ObjDesc="(**)Exit the castle and make a hard right where you will locate the switch which will allow access to the library." ObjDesc="(**)Proceed through the library where you will locate a winch that is held in place with two chains. Destroy the chains; this will allow access to the gatehouse in the courtyard." ObjDesc="(**)Return to the courtyard and flip the switch in the gatehouse to open the front doors of the castle." ObjDesc="(**)Escape the castle alive through the front doors!"