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|Localization Project page|
|This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0).|
In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Catalan speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found.
The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete.
|Untranslated lines for Unreal Tournament|
|The following page contains untranslated lines for Unreal Tournament in the Catalan language. If you're fluent or native on this language, you can help us fix them by locating the lines starting with two asterisks (**).|
|This page in other languages|
|English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese|
[LevelInfo0] Title="(**)Rook" IdealPlayerCount="6-10" LevelEnterText="(**)Don thy Armor, Prepare for Battle" [LevelSummary] Title="(**)Rook" IdealPlayerCount="6-10" LevelEnterText="(**)Don thy Armor, Prepare for Battle" [FortStandard1] FortName=" " DestroyedMessage=" " [FortStandard0] FortName=" " DestroyedMessage=" " [FortStandard2] FortName="(**)The Main Doors" DestroyedMessage="(**)are now open!" [FortStandard6] FortName="(**)The Library" DestroyedMessage="(**)is now Open!" [FortStandard3] FortName=" " DestroyedMessage=" " [SpecialEvent0] Message="(**)The Gatehouse is now open!" [AssaultInfo0] ObjDesc="(**)Exit the castle and make a hard right where you will locate the switch which will allow access to the library." ObjDesc="(**)Proceed through the library where you will locate a winch that is held in place with two chains. Destroy the chains; this will allow access to the gatehouse in the courtyard." ObjDesc="(**)Return to the courtyard and flip the switch in the gatehouse to open the front doors of the castle." ObjDesc="(**)Escape the castle alive through the front doors!"