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|Localization Project page|
|This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0).|
In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Catalan speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found.
The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete.
|Untranslated lines for Unreal Tournament|
|The following page contains untranslated lines for Unreal Tournament in the Catalan language. If you're fluent or native on this language, you can help us fix them by locating the lines starting with two asterisks (**).|
|This page in other languages|
|English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese|
[LevelInfo0] Title="(**)Guardia Fortress" IdealPlayerCount="6-12" [AssaultInfo2] ObjDesc="(**)Shoot at the fuse to ignite it and blow up the TNT, which will permit access to the underground base." ObjDesc="(**)Make your way through the base, dealing with all gun turrets and enemies you find along the way, until you ride a lift up to a platform that has the garage activation switch." ObjDesc="(**)Once the door is opened, destroy the prototype tank by shooting at the turret." [FortStandard0] FortName="(**)The Lava Bridge" DestroyedMessage="(**)has been crossed!" [FortStandard4] FortName="(**)The Cavern" DestroyedMessage="(**)has been breached!" [LevelSummary] Title="(**)Guardia Fortress" IdealPlayerCount="6-12" [FortStandard1] FortName="(**)The Fuse" DestroyedMessage="(**)has been ignited!" [FortStandard2] FortName="(**)The Garage Door" DestroyedMessage="(**)was breached!" [FortStandard3] FortName="(**)The Tank Turret" DestroyedMessage="(**)has been destroyed!" [ZoneInfo0] ZoneName="(**)Attackers' Cave" [ZoneInfo1] ZoneName="(**)Near the Fuse" [ZoneInfo2] ZoneName="(**)Base Corridors" [WaterZone0] ZoneName="(**)Underwater"