227 release notes/v227k
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Below are the patch release notes for the OldUnreal Patch 227j. The below compilation is a list of all changes that were publicly listed in release threads and public changelogs, or contained in Git commit messages since the project moves to a GitHub repository. Due to the nature of the project schedule and the small development team, numerous small changes may have gone under the radar.
Release date
- TBA
Localization
- Overall:
- All device names shortened to just their names (e.g. "Support for OpenAL 3D" -> "OpenAL 3D").
- D3DDrv.*: Now unavailable for Win64.
- D3D9Drv.*: The renderer can now be selected in UnrealEd.
- DmStomp.*: Fixed Title.
- Editor.*: By consensus (sigh), the Commandlets will be left untranslated.
- Engine.*: Standard Console now has a short name for the Classic Menu.
- SetupUnrealPatch.*: Changed UED from 2.1 to 2.2.
- UMenu.*: Inverted Mouse now has a proper description (inverts the Y axis rather than X axis).
- UnrealShare.*: Unreal logo missed from the Unreal campaign.
- Polish:
- Engine.plt: Replaced fonts.
- Small corrections to Dark.plt, UGCredits.plt, UMenu.plt and UnrealShare.plt. (Thanks, yrex!)
- Portuguese:
- Full revision of the language by BIr4.
- Russian: (Thanks to Reborn for noting the changes)
- Engine.rut: Replaced fonts.
- UMenu.rut: Better lines, enlarged area in [UMenuOptionsWindow].
- UnrealShare.rut: Better lines for Controls menu.
Unsorted issues
- Fixed LadderFonts.utx.