Base Topics

Go To Advanced Topics A short RealCTF introduction for newcomers
RealCTF original completion
RealCTF latest developments
RealCTF full documentation

RealCTF introduction
RealCTF is a modification for Unreal. This means that the main game is still Unreal, but the behaviour of the game is different.

CTF stands for Capture The Flag.

There are 2 teams (red and blue) having a base with a flag of their color inside. The goal of the game is to infiltrate the base of the enemy team, steal the enemy flag and bring it home to your own flag. Once a team accomplishes this it is awarded a "capture" and the enemy flag will respawn where it started for another round...

So this is a team game requiring tactics, skill, thought and knowledge about the terrain. Scoring kills is secondary and you will not win the game by killing a lot of enemies, the game is won by the team who scored the most "captures".

RealCTF original completion
RealCTF was developed by Squirrelsoftware. Development has finished and Squirrelsoftware is working on other projects which are no longer related to Unreal classic.

The last release was Version 1.0 build 55.

It says there is a build 56 on the RealCTF site??
Yes :( but it doesn't appear to be anywhere, and all downloads to be found are all build 55. mouse from Squirrelsoftware didn't seem to remember, either.

The RealCTF web site by Squirrelsoftware can be found here:
but please keep in mind that the site is no longer updated, but still you find all details you ever wanted to know :-)

RealCTF latest developments
RealCTF was completed, and the number of existing servers - although fans existed - was totally sad. The maximum number of total servers for RealCTF was 1 or 0 most of the time.

Also, RealCTF differed in a way from "normal" CTF games which on the one side was found great by the true fans, but on the other hand discouraged CTF players from other games to try it.

In the hopes to make RealCTF a true competitor to other CTF games, a patch was written by }TCP{Wolf to fix a few things, add some features and generally enhance gameplay. All details about the RealCTF-C patch can be found in the advanced section, or just click on this link:
RealCTF-C Details

You will also find all maps and other important files right here on this page at the downloads.

RealCTF Downloads and Files

Essential Files (Unreal CTF Version 1.0 build 55)
These are all needed files from the original release. The "NO UMOD" bulk file was created for everyone who cannot install UMOD files. Unreal Gold / 226 users may also find this bulk all in one download easier to set up and get running. Just unzip, copy everything to the place it belongs, and go!
NOTES FOR 226/GOLD USERS: You will likely NOT see the RealCTF menu in game. So to configure keys, you may have to manually set them. Here are some details

Extra Maps
Thanx to Fox Leader, we now have a first set of Unreal Tournament CTF maps converted for RealCTF. GET IT!! (45MB)

More Maps, Files and Mirrors...
Want more files? Need more mirrors? Here you go:

RealCTF Documentation
The full documentation is the file which can be found right above in the downloads. But you can also read it online...

small RealCTF logo The stylized U, Unreal(tm) Copyright Epic MegaGames All Rights Reserved
Use of RealCTF-Logo with kind permission of mouse from Squirrelsoftware.
RealCTF Copyright 1999 Squirrelsoftware.
RealCTF-C Copyright 2002 ChaosWorx (Mia_The_Chaotic alias }TCP{Wolf)