I've got some issues with OpenGL and Direct3d. When I switch to either of them, my game slows down and speeds up randomly. With D3D, skybox textures get really messed up. I'm running Unreal with patch v224, and here are my laptop's system specs:
MS Windows XP Professional SP3
Genuine Intel CPU T2050 @ 1.60GHz, 1.0GB RAM, ATI Mobility Radeon X1400
I've tried several things already, but nothing has worked. I've been forced to use the default software rendering because that's the only thing that lets the game run smoothly. :'(
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
OpenGL/D3D issues
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Hellkeeper
- Global Moderator
- Posts: 3294
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: OpenGL/D3D issues
Dual core, [url=http://hyper.dnsalias.net/dl/DualCoreFix.7z]Use this[/url]. Instructions attached in the readme. Courtesy of Hyper.nl.
You must construct additional pylons.
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Teridax
- OldUnreal Member
- Posts: 5
- Joined: Mon Jun 29, 2009 2:49 pm
Re: OpenGL/D3D issues
Thanks! 