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OpenGL doesn't run well for some reason

Questions, Tips&Tricks for the special patches
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-Shadow-
OldUnreal Member
Posts: 92
Joined: Wed May 27, 2009 12:25 am

OpenGL doesn't run well for some reason

Post by -Shadow- »

I usually use the D3D9 renderer in the 227f Patch for Unreal.
However, when I experienced a crash that always occurs on the Nali Slave camp from Shadows of Na Pali, I decided to give OpenGL a try.
It looks great, and does not crash at all on that map.
However, the OpenGL renderer runs very choppy and isn't smooth at all. This doesn't just happen with the 227 version, but with Unreal Tournament as well.
Does this have to do with Vista being retarded and not supporting OpenGL? Or is my graphics card not good enough?

Anyways, here's my specs for my laptop:

Intel Centrino 2 Ghz Processor
4 gbs ram
Nvidia GeForce 9300M GS 512Mb
Windows Vista
Nanodesu!
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medor
OldUnreal Member
Posts: 343
Joined: Sun May 17, 2009 7:19 am

Re: OpenGL doesn't run well for some reason

Post by medor »

probably just the settings

Take yours D3D9 settings for your opengl.
You can to update your D3D9 toward
D3D9r12 http://unrealtournament.99.free.fr/forum/viewtopic.php?f=10&t=213


You can try to this seetings opengl the last http://unrealtournament.99.free.fr/utfiles/index.php?dir=Video_Renders/

Code: Select all

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=False
DetailTextures=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
AAFilterHint=0
NumAASamples=8
UseAA=true
RequestHighResolutionZ=True
MaskedTextureHack=True
FrameRateLimit=150
SwapInterval=0.5
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
UseTNT=False
Use4444Textures=True
UseS3TC=False
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=False
UsePrecache=True
AlwaysMipmap=False
ShareLists=False
UsePalette=False
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.700000
LODBias=-0.000000
DescFlags=0

There is to D3D10 and think to update your directx.
Nvidia GeForce run perfectly with opengl
Last edited by medor on Sun Dec 20, 2009 10:51 pm, edited 1 time in total.
UTfiles http://medor.no-ip.org/
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: OpenGL doesn't run well for some reason

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Dude medor please wrap your settings in [code][/code] tags. Thank you.

Your laptop is good enough, mine runs Unreal choppy anyway cause it's not for games (Lenovo S10e, netbook). My suggestion though is to dump shitsta (vista) and get ANYTHING else but that crap. Be it Win7, XP or preferably a Linux distro, but ANYTHING but that shit.
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-Shadow-
OldUnreal Member
Posts: 92
Joined: Wed May 27, 2009 12:25 am

Re: OpenGL doesn't run well for some reason

Post by -Shadow- »

yeah, I think it's gotta be the crappy windows Vista. OpenGL works great on my other computer, but does not work with Vista.
Why oh why did I get Vista? grrrrrr........
Oh well, at least D3D9 works like a charm.

Anyways, I tried to add D3D10 as a renderer in the 227f version of Unreal, and I got an error message saying that the renderer couldn't be found in the dynamic library core link or something like that, and then it doesn't work right. If you need to know exactly what it says, then I'll post it later, because I'm using a different computer right now.
Nanodesu!
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
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Joined: Wed Sep 03, 2008 8:19 am

Re: OpenGL doesn't run well for some reason

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Yeah it won't work because you need an Unreal renderer that utilizes DX10. It'd be possible to write one, but idk how much improvement you would really get. :P
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-Shadow-
OldUnreal Member
Posts: 92
Joined: Wed May 27, 2009 12:25 am

Re: OpenGL doesn't run well for some reason

Post by -Shadow- »

ok, I'll just stick with D3D9. It looks good enough as it is anyway, except for when you see something far away. For example, the ship at the end of the Tower of Shrakit'a. When it lands, I see a bunch of white lines along the edges. Do you know how to adjust this in the settings? I'll try to post a pic later.
Nanodesu!
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: OpenGL doesn't run well for some reason

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

If you mean the giant ship thing, I think it's just too complex. It breaks online and it's always pitch black for me
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Tue Dec 22, 2009 1:09 am, edited 1 time in total.
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-Shadow-
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Re: OpenGL doesn't run well for some reason

Post by -Shadow- »

yeah, I did notice after all that all of the complex things were like that.
Nanodesu!
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medor
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Posts: 343
Joined: Sun May 17, 2009 7:19 am

Re: OpenGL doesn't run well for some reason

Post by medor »

for D3D10 have you set [D3D10Drv.D3D10RenderDevice] in ur ut.ini
Last edited by medor on Sun Dec 20, 2009 10:58 pm, edited 1 time in total.
UTfiles http://medor.no-ip.org/
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: OpenGL doesn't run well for some reason

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

UT != Unreal
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[]KAOS[]Casey
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Location: over there

Re: OpenGL doesn't run well for some reason

Post by []KAOS[]Casey »

OGL/d3d8/9 etc performance varies between computers via OS, drivers and video card. I find at least one works perfectly and the others have either minor issues or don't work too well.

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