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[227g_36] Crash on getting info from masterserver

Posted: Mon Aug 30, 2010 5:52 pm
by Marzanna
When I try to refresh info on Crystal Castles tab unreal crashes.
How to reproduce: Multiplayer->Find internet games, when click on CC tab, right click->Refresh All Servers.
log:

Code: Select all

Entering main loop.
Creating root window: UMenu.UMenuRootWindow
No localization: UWindow.FontStyle.SmallFont (int)
1471.8ms Loading: Package UWindowFonts
Resolving www.oldunreal.com...
Resolving master0.gamespy.com...
Resolving master.thenerdnetwork.com...
Resolving unreal.epicgames.com...
Resolving master.oldunreal.com...
Sockets: I am unr (127.0.0.1)
Resolved www.oldunreal.com (85.88.2.206)
Resolved master.thenerdnetwork.com (206.67.234.165)
UBrowserGSpyLink: Master Server is master.thenerdnetwork.com:28900
Resolved unreal.epicgames.com (216.27.56.3)
UBrowserGSpyLink: Master Server is unreal.epicgames.com:28900
Resolved master.oldunreal.com (68.198.44.178)
UBrowserGSpyLink: Master Server is master.oldunreal.com:28900
Resolved master0.gamespy.com (69.10.30.248)
UBrowserGSpyLink: Master Server is master0.gamespy.com:28900
UBrowserGSpyLink: Couldn't connect to master server.
CheckConnectionAttempt: Error while checking socket status.
UBrowserGSpyLink: Couldn't connect to master server.
CheckConnectionAttempt: Error while checking socket status.
UBrowserGSpyLink: Couldn't connect to master server.
CheckConnectionAttempt: Error while checking socket status.
Resolving master0.gamespy.com...
Resolving master.thenerdnetwork.com...
Resolving unreal.epicgames.com...
Resolving master.oldunreal.com...
Resolving master0.gamespy.com...
Resolving master.thenerdnetwork.com...
Resolving unreal.epicgames.com...
Resolving master.oldunreal.com...

Developer Backtrace:
[ 1]  ./Core.so(_Z12HandleSignali+0x65) [0xf7610e75]
[ 2]  [0xf772f400]
[ 3]  /lib/libpthread.so.0(pthread_join+0x17) [0xf6f63867]
[ 4]  ./IpDrv.so(_ZN12FResolveInfo8ResolvedEv+0x34) [0xf62de784]
[ 5]  ./IpDrv.so(_ZN13AInternetLink4TickEf10ELevelTick+0x66) [0xf62e1006]
[ 6]  ./IpDrv.so(_ZN8ATcpLink4TickEf10ELevelTick+0x5f) [0xf62e775f]
[ 7]  ./Engine.so(_ZN6ULevel4TickE10ELevelTickf+0x528) [0xf7414d48]
[ 8]  ./Engine.so(_ZN11UGameEngine4TickEf+0x1b8) [0xf74026e8]
[ 9]  ./UnrealLinux.bin [0x804d30c]
[10]  /lib/libc.so.6(__libc_start_main+0xe5) [0xf6f946a5]
[11]  ./UnrealLinux.bin [0x804c951]
Signal: SIGSEGV [segmentation fault]
Aborting.

Backtrace: AInternetLink::Tick 

I use Linux x86_64.

Re: [227g_36] Crash on getting info from masterserver

Posted: Tue Aug 31, 2010 5:15 am
by Smirftsch
damn nasty lil bug, I was thinkin I crushed you already...

Re: [227g_36] Crash on getting info from masterserver

Posted: Tue Sep 07, 2010 6:06 pm
by Marzanna
Still crashes with 227g_37 :(

Re: [227g_36] Crash on getting info from masterserver

Posted: Tue Sep 07, 2010 6:14 pm
by Smirftsch
tried, was unable to reproduce.

Re: [227g_36] Crash on getting info from masterserver

Posted: Tue Sep 07, 2010 6:37 pm
by Marzanna
Have you tried on Linux?

Re: [227g_36] Crash on getting info from masterserver

Posted: Tue Sep 07, 2010 6:50 pm
by Smirftsch
of course, SuSE x86_64 system

Re: [227g_36] Crash on getting info from masterserver

Posted: Tue Sep 07, 2010 6:56 pm
by Marzanna
It also happens in Infiltration DM and DarkMatch tabs.

Re: [227g_36] Crash on getting info from masterserver

Posted: Tue Sep 07, 2010 7:29 pm
by Smirftsch
tried all tabs with no crash whatsoever...:(

Re: [227g_36] Crash on getting info from masterserver

Posted: Wed Sep 08, 2010 1:41 am
by []KAOS[]Casey
It also happens in Infiltration DM and DarkMatch tabs.
Looking at the back trace and understanding how UWindow works, tabs should not effect this at all. It's not crashing on a parse error, but something related to the internet{Logs always show Resolve in them} as UnrealLinux has always had a minor issue with that  according to your and others crash reports

Re: [227g_36] Crash on getting info from masterserver

Posted: Wed Sep 08, 2010 5:57 am
by Smirftsch
yeah, but regarding that I found and fixed one bug in 227g- at the moment I have honestly no clue whats causing this, since not happening at all for me...

Re: [227g_36] Crash on getting info from masterserver

Posted: Sun Oct 03, 2010 2:44 pm
by Marzanna
It seems 227g_39 doesn't crash.
But now server browser prints server list, it didn't then Unreal crashed.