[227g_36] Crash on getting info from masterserver
Posted: Mon Aug 30, 2010 5:52 pm
When I try to refresh info on Crystal Castles tab unreal crashes.
How to reproduce: Multiplayer->Find internet games, when click on CC tab, right click->Refresh All Servers.
log:
How to reproduce: Multiplayer->Find internet games, when click on CC tab, right click->Refresh All Servers.
log:
Code: Select all
Entering main loop.
Creating root window: UMenu.UMenuRootWindow
No localization: UWindow.FontStyle.SmallFont (int)
1471.8ms Loading: Package UWindowFonts
Resolving www.oldunreal.com...
Resolving master0.gamespy.com...
Resolving master.thenerdnetwork.com...
Resolving unreal.epicgames.com...
Resolving master.oldunreal.com...
Sockets: I am unr (127.0.0.1)
Resolved www.oldunreal.com (85.88.2.206)
Resolved master.thenerdnetwork.com (206.67.234.165)
UBrowserGSpyLink: Master Server is master.thenerdnetwork.com:28900
Resolved unreal.epicgames.com (216.27.56.3)
UBrowserGSpyLink: Master Server is unreal.epicgames.com:28900
Resolved master.oldunreal.com (68.198.44.178)
UBrowserGSpyLink: Master Server is master.oldunreal.com:28900
Resolved master0.gamespy.com (69.10.30.248)
UBrowserGSpyLink: Master Server is master0.gamespy.com:28900
UBrowserGSpyLink: Couldn't connect to master server.
CheckConnectionAttempt: Error while checking socket status.
UBrowserGSpyLink: Couldn't connect to master server.
CheckConnectionAttempt: Error while checking socket status.
UBrowserGSpyLink: Couldn't connect to master server.
CheckConnectionAttempt: Error while checking socket status.
Resolving master0.gamespy.com...
Resolving master.thenerdnetwork.com...
Resolving unreal.epicgames.com...
Resolving master.oldunreal.com...
Resolving master0.gamespy.com...
Resolving master.thenerdnetwork.com...
Resolving unreal.epicgames.com...
Resolving master.oldunreal.com...
Developer Backtrace:
[ 1] ./Core.so(_Z12HandleSignali+0x65) [0xf7610e75]
[ 2] [0xf772f400]
[ 3] /lib/libpthread.so.0(pthread_join+0x17) [0xf6f63867]
[ 4] ./IpDrv.so(_ZN12FResolveInfo8ResolvedEv+0x34) [0xf62de784]
[ 5] ./IpDrv.so(_ZN13AInternetLink4TickEf10ELevelTick+0x66) [0xf62e1006]
[ 6] ./IpDrv.so(_ZN8ATcpLink4TickEf10ELevelTick+0x5f) [0xf62e775f]
[ 7] ./Engine.so(_ZN6ULevel4TickE10ELevelTickf+0x528) [0xf7414d48]
[ 8] ./Engine.so(_ZN11UGameEngine4TickEf+0x1b8) [0xf74026e8]
[ 9] ./UnrealLinux.bin [0x804d30c]
[10] /lib/libc.so.6(__libc_start_main+0xe5) [0xf6f946a5]
[11] ./UnrealLinux.bin [0x804c951]
Signal: SIGSEGV [segmentation fault]
Aborting.
Backtrace: AInternetLink::Tick
I use Linux x86_64.Re: [227g_36] Crash on getting info from masterserver
Posted: Tue Aug 31, 2010 5:15 am
damn nasty lil bug, I was thinkin I crushed you already...
Re: [227g_36] Crash on getting info from masterserver
Posted: Tue Sep 07, 2010 6:06 pm
Still crashes with 227g_37 
Re: [227g_36] Crash on getting info from masterserver
Posted: Tue Sep 07, 2010 6:14 pm
tried, was unable to reproduce.
Re: [227g_36] Crash on getting info from masterserver
Posted: Tue Sep 07, 2010 6:37 pm
Have you tried on Linux?
Re: [227g_36] Crash on getting info from masterserver
Posted: Tue Sep 07, 2010 6:50 pm
of course, SuSE x86_64 system
Re: [227g_36] Crash on getting info from masterserver
Posted: Tue Sep 07, 2010 6:56 pm
It also happens in Infiltration DM and DarkMatch tabs.
Re: [227g_36] Crash on getting info from masterserver
Posted: Tue Sep 07, 2010 7:29 pm
tried all tabs with no crash whatsoever...
Re: [227g_36] Crash on getting info from masterserver
Posted: Wed Sep 08, 2010 1:41 am
Looking at the back trace and understanding how UWindow works, tabs should not effect this at all. It's not crashing on a parse error, but something related to the internet{Logs always show Resolve in them} as UnrealLinux has always had a minor issue with that according to your and others crash reportsIt also happens in Infiltration DM and DarkMatch tabs.
Re: [227g_36] Crash on getting info from masterserver
Posted: Wed Sep 08, 2010 5:57 am
yeah, but regarding that I found and fixed one bug in 227g- at the moment I have honestly no clue whats causing this, since not happening at all for me...
Re: [227g_36] Crash on getting info from masterserver
Posted: Sun Oct 03, 2010 2:44 pm
It seems 227g_39 doesn't crash.
But now server browser prints server list, it didn't then Unreal crashed.
But now server browser prints server list, it didn't then Unreal crashed.