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UnrealEd bugs in 227g
Posted: Tue Sep 14, 2010 8:47 am
by Hellkeeper
In Lighting only mode, semi-solids with masked textures are not displayed :
Masked surfaces on Static-meshes are translucent :

Re: UnrealEd bugs in 227g
Posted: Fri Sep 17, 2010 5:55 am
by Smirftsch
dots worked on this already and I was unable now to reproduce, so its pretty safe to assume its now fixed

Re: UnrealEd bugs in 227g
Posted: Sun Sep 19, 2010 9:59 am
by Dozey
Smirtfsch when are you planning release 227g??
Re: UnrealEd bugs in 227g
Posted: Sun Sep 19, 2010 10:01 am
by creavion
Smirtfsch when are you planning release 227g??
I allow myself to reply for him: WHEN ITS DONE!
Re: UnrealEd bugs in 227g
Posted: Sun Sep 19, 2010 1:11 pm
by Matrix224
Well since there's a topic for this...
In UnrealED in 227g_37, I noticed that in order to right click on an object in the map, I had to left click it first; regardless of me having selected it already.
EX: I want to get the properties of a Boulder, so I have to left click it to select it then right click it to bring up the menu. I close the properties and remember I have to change something else, and I haven't deselected the Boulder yet, so I just right click it; but nothing. I have to left click it again, and then right click it, in order to bring up the menu.
It seemed to only happen once, but I figured I'd post it anyway, just in case it can be reproduced.
Re: UnrealEd bugs in 227g
Posted: Tue Sep 21, 2010 8:22 pm
by Dozey
Smirtfsch when are you planning release 227g??
I allow myself to reply for him: WHEN ITS DONE!
Ok ok..
Sorry that i make you angry.
Re: UnrealEd bugs in 227g
Posted: Wed Sep 22, 2010 9:05 am
by creavion
Dont worry, you havent.
I just dont think, that anybody of you want a buggy product. Some things are not working very well yet (and some of those issues can not be overlooked). But most of the stuff is done. A release should be possible within this year, ... I think.
I think I am the offical spokesman.
Re: UnrealEd bugs in 227g
Posted: Wed Sep 22, 2010 5:38 pm
by Dozey
Dont worry, you havent.
I just dont think, that anybody of you want a buggy product. Some things are not working very well yet (and some of those issues can not be overlooked). But most of the stuff is done. A release should be possible within this year, ... I think.
I think I am the offical spokesman.
ok so i'll wish you all luck to defeat all bugs and release 227g this year
