A few 227g bugs.
Posted: Tue Sep 14, 2010 2:23 am
Exploring a few things of 227g_37, I came across some bugs that seem to be G related:
-Movers are not acting properly. One example is that every mover no longer encroaches the player, and instead goes right through the player, as if set to Encroach_Ignore
-Monsters can see you right through doors and other movers, probably related to the above problem.
-Matrix's Knifee mod is extremely offset with third person pickup meshes, like when replacing a weapon with one of Knifee's weapons, the mesh itself is off center where it should be. However it is fine in 227f...so I'm really not sure about this one. It may be effecting other mods as well.
-There's a very strange rendering issue going on that I have only seen in some very old video games, which is now appearing in 227g. For example:
227f Rendering: http://img831.imageshack.us/img831/710/227frender.jpg
227g Rendering: http://img26.imageshack.us/img26/4355/227grender.jpg
I am using OpenGL in both shots. And as you can see, in 227g, the 2 textures are interfering with eachother, since they are on the same face in the grid. But usually, whatever geometry is built last, is what shows up in front of the other, like in the shot for 227f. This only seemed to happen when I switched to this level naturally, as in hitting the ending in the previous level to go to this one. If I tried to open Terraniux manually, this did not happen.
-Crashed multiple times with a GPF on my 227g server when trying to reconnect...especially on Harobed for some reason, and only when I have weapons in my inventory for other reason. Here is one of the logs:
NetComeGo: Close TcpipConnection 09/13/10 22:21:00
Exit: WinSock shut down
Log: File loaded Harobed
Log: Collecting garbage
Log: Purging garbage
Log: Assertion failed: Removed!=0 [File:.\UnObj.cpp] [Line: 3457]
Log: Assertion failed: Removed==1 [File:.\UnObj.cpp] [Line: 3458]
Critical: UObject::UnhashObject
Critical: UObject::~UObject
Critical: DeleteObject
Critical: (23627)
Critical: DeleteGarbage
Critical: (PlayC4Arming)
Critical: UObject: urgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: AttemptLoadPending
Critical: TickPending
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject: taticShutdownAfterError
Exit: Executing UWindowsClient: hutdownAfterError
Exit: UALAudioSubsystem: hutdownAfterError
Exit: UD3D8RenderDevice: hutdownAfterError
Exit: Exiting.
and the GPF error message to go with it, if that matters any:
---------------------------
Critical Error
---------------------------
General protection fault! History: UObject::UnhashObject ---------------------------
OK
---------------------------
EDIT: Oh and I forgot to mention that the music seems to be messed up again, where it is fading in every music event, even when the music event is specified to fade_instant. This was fixed before on one of the versions =/
-Movers are not acting properly. One example is that every mover no longer encroaches the player, and instead goes right through the player, as if set to Encroach_Ignore
-Monsters can see you right through doors and other movers, probably related to the above problem.
-Matrix's Knifee mod is extremely offset with third person pickup meshes, like when replacing a weapon with one of Knifee's weapons, the mesh itself is off center where it should be. However it is fine in 227f...so I'm really not sure about this one. It may be effecting other mods as well.
-There's a very strange rendering issue going on that I have only seen in some very old video games, which is now appearing in 227g. For example:
227f Rendering: http://img831.imageshack.us/img831/710/227frender.jpg
227g Rendering: http://img26.imageshack.us/img26/4355/227grender.jpg
I am using OpenGL in both shots. And as you can see, in 227g, the 2 textures are interfering with eachother, since they are on the same face in the grid. But usually, whatever geometry is built last, is what shows up in front of the other, like in the shot for 227f. This only seemed to happen when I switched to this level naturally, as in hitting the ending in the previous level to go to this one. If I tried to open Terraniux manually, this did not happen.
-Crashed multiple times with a GPF on my 227g server when trying to reconnect...especially on Harobed for some reason, and only when I have weapons in my inventory for other reason. Here is one of the logs:
NetComeGo: Close TcpipConnection 09/13/10 22:21:00
Exit: WinSock shut down
Log: File loaded Harobed
Log: Collecting garbage
Log: Purging garbage
Log: Assertion failed: Removed!=0 [File:.\UnObj.cpp] [Line: 3457]
Log: Assertion failed: Removed==1 [File:.\UnObj.cpp] [Line: 3458]
Critical: UObject::UnhashObject
Critical: UObject::~UObject
Critical: DeleteObject
Critical: (23627)
Critical: DeleteGarbage
Critical: (PlayC4Arming)
Critical: UObject: urgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: AttemptLoadPending
Critical: TickPending
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject: taticShutdownAfterError
Exit: Executing UWindowsClient: hutdownAfterError
Exit: UALAudioSubsystem: hutdownAfterError
Exit: UD3D8RenderDevice: hutdownAfterError
Exit: Exiting.
and the GPF error message to go with it, if that matters any:
---------------------------
Critical Error
---------------------------
General protection fault! History: UObject::UnhashObject ---------------------------
OK
---------------------------
EDIT: Oh and I forgot to mention that the music seems to be messed up again, where it is fading in every music event, even when the music event is specified to fade_instant. This was fixed before on one of the versions =/