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[227g33] Crystal Castles server crash

Posted: Wed Aug 11, 2010 12:19 pm
by Hyper
My CC server crashed with an old-style FCollisionHash::ActorLineCheck log:
CrystalGame CC-ArcaneTemple.CrystalGame977 (Function UnrealShare.DeathMatchGame.ChangeName:0076) Accessed None 'PlayerReplicationInfo'
1 72 211 108 2 5 0
Successfully resolved host 192.168.1.66:0
Requesting login to server...
FCollisionHash::ActorLineCheck
CheckWithActors
ULevel::MultiLineCheck
ULevel::Trace
AActor::ProcessState
Object MaleTwoBot CC-ArcaneTemple.MaleTwoBot0, Old State State UnrealShare.Bots.Roaming, New State State UnrealShare.Bots.Roaming
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!



History: FCollisionHash::ActorLineCheck
Exiting due to error
Exiting.
Name subsystem shut down
(I'm now running it with UCC server)

Re: [227g33] Crystal Castles server crash

Posted: Wed Aug 11, 2010 12:21 pm
by Hyper
It happened two times, here is the second log:
CrystalGame CC-ArcaneTemple.CrystalGame49 (Function UnrealShare.DeathMatchGame.ChangeName:0076) Accessed None 'PlayerReplicationInfo'
1 72 211 108 2 5 0
Successfully resolved host 192.168.1.66:0
Requesting login to server...
FCollisionHash::ActorLineCheck
CheckWithActors
ULevel::MultiLineCheck
ULevel::Trace
AActor::ProcessState
Object MaleTwoBot CC-ArcaneTemple.MaleTwoBot0, Old State State UnrealShare.Bots.Roaming, New State State UnrealShare.Bots.Roaming
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!



History: FCollisionHash::ActorLineCheck
Exiting due to error
Exiting.
Name subsystem shut down

Re: [227g33] Crystal Castles server crash

Posted: Wed Aug 11, 2010 12:27 pm
by Hyper
I'm going to update to 227g34.

Re: [227g33] Crystal Castles server crash

Posted: Wed Aug 11, 2010 12:55 pm
by Smirftsch
yeah, it will show if there is in this case maybe (again) still some specific work to do. It's sometimes really annoying, I know :(

Re: [227g33] Crystal Castles server crash

Posted: Thu Aug 19, 2010 8:20 am
by Smirftsch
thanks to dots we have now an entirely new hashing method. So all these hash crashes should be finally past.

Re: [227g33] Crystal Castles server crash

Posted: Fri Aug 20, 2010 5:11 pm
by Hyper
Great! :-)