[227g33] Crystal Castles server crash
Posted: Wed Aug 11, 2010 12:19 pm
My CC server crashed with an old-style FCollisionHash::ActorLineCheck log:
(I'm now running it with UCC server)CrystalGame CC-ArcaneTemple.CrystalGame977 (Function UnrealShare.DeathMatchGame.ChangeName:0076) Accessed None 'PlayerReplicationInfo'
1 72 211 108 2 5 0
Successfully resolved host 192.168.1.66:0
Requesting login to server...
FCollisionHash::ActorLineCheck
CheckWithActors
ULevel::MultiLineCheck
ULevel::Trace
AActor::ProcessState
Object MaleTwoBot CC-ArcaneTemple.MaleTwoBot0, Old State State UnrealShare.Bots.Roaming, New State State UnrealShare.Bots.Roaming
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!
History: FCollisionHash::ActorLineCheck
Exiting due to error
Exiting.
Name subsystem shut down