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Krall Corpse Collision Problem

Posted: Tue Aug 10, 2010 10:59 pm
by gp
[Using vanilla 227F] After killing a krall, there's a collision bug when shooting over its corpse where Unreal registers a hit when it shouldn't. To best test it, summon a krall and kill it, then try shooting over it with a dispersion pistol.

I haven't noticed it with any other enemies, but I haven't thoroughly tested it either. :)

Re: Krall Corpse Collision Problem

Posted: Tue Aug 10, 2010 11:04 pm
by Shivaxi
Yeah i've seen this happen before as well...it's the fixed collision height for corpses bug...sometimes just doesn't enable for some reason...idk...

I've seen it happen with most pawns actually...usually you have to be shooting it while it's still in it's death animation for it to screw up...something with a lot of hits per second...like the minigun

Re: Krall Corpse Collision Problem

Posted: Tue Aug 10, 2010 11:04 pm
by []KAOS[]Casey
happens on 225f as well, most likely due to how collision cylinders work.. not really a bug, and definitely not worth changing because it may cause client desync

Re: Krall Corpse Collision Problem

Posted: Wed Aug 11, 2010 6:19 am
by KillerSkaarj
Aw, I wish you could change it. I can't count how many times this has happened to me during my LP of both Unreal and RTNP, haha.