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[227g34 pre Alpha]Map Projector, Distance Fog...

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

[227g34 pre Alpha]Map Projector, Distance Fog...

Post by creavion »

The situation:
So far everything seems to work correctly...

Image

I zoom a little bit away

Image

Trunk works correctly (STY_Normal, although this does not seem to effect the distance fog if it is working or not, rather there are some issues with AlphaBlend...)

Image

I zoom even further - leaf static mesh (independed from trunk sm btw) - turns black in the distance fog, while the map projector still is visible at all

Image

And an other zoom out... leaf static mesh disappears with stepless and abrupt, Map Projector is still visible.

This also shows the issues:
http://www.abload.de/img/projector_and_distanceahe8.jpg
If you look closely you see also the contours of the Map projector on the ground with the colour of the distance fog.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: [227g34 pre Alpha]Map Projector, Distance Fog...

Post by GreatEmerald »

The issue looks a lot like with materials with AlphaModulate on in UE2:
http://udn.epicgames.com/Two/MaterialsF ... gCorrectly
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creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

Re: [227g34 pre Alpha]Map Projector, Distance Fog...

Post by creavion »

Ok.. I think I can guess the answer: "Use mask instead"... :/
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
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