Ever played Far Cry, Crysis or anything similar? You can hide yourself within the grass or at least in bushes, you wait until your enemy is away during his patrol or you surprise him directly.

I wanted to test that in U1.. again. And I failed.. otherwise I would not have opened such thread. So here the important configs:
bWorldGeometry
-> The wiki says "a new actor flag "bWorldGeometry" to make actor be threated as part of world geometry (block visibility sight and stop explosion radius etc...)"
-> No difference between true and false? Sry, is this function broken?
bUseMeshCollision
-> No idea if this requiered in this case, but I think not, since a collision with the player or a scripted pawn is not intended
bCollideActors
-> If true, Skaarj could indeed not see me but we both were not able to shoot through the bushes, if false, he could see perfectly through the bushes and we both could shoot each other
Its obvious that both
bBlockActors
bBlockPlayers
need to be false, otherwise you could not through the bush.
So, how do I have to set up the properties now for this case? Or in other words, is there even a possibility?
