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UnrealEd package questions

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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GreatEmerald
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UnrealEd package questions

Post by GreatEmerald »

I have two short questions about UnrealEd's package management:
1) Am I missing the "load full package" button in the Textures screen somewhere, or is it actually not there?
2) When you go to the Actors tab and select View->Show Packages, what do those checkmarks actually do?
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Dozey
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Re: UnrealEd package questions

Post by Dozey »

are you have on mind all class of Object tree??
U_Off
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Smirftsch
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Re: UnrealEd package questions

Post by Smirftsch »

I have two short questions about UnrealEd's package management:
1) Am I missing the "load full package" button in the Textures screen somewhere, or is it actually not there?
2) When you go to the Actors tab and select View->Show Packages, what do those checkmarks actually do?
1) I'm not really sure what you mean, but I think the "Open" Dialog in "File" Menu is what you are looking for.
2) Save selected packages
Sometimes you have to lose a fight to win the war.
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GreatEmerald
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Re: UnrealEd package questions

Post by GreatEmerald »

1) Just checked in UnrealEd 2.0 and it's not there either... Well, then maybe this can be implemented? It's a button like this:
Image
It loads the whole package that you have selected automatically instead of forcing you to search for your file in the Open dialogue. It is extremely useful if you have a complex path network and a lot of packages installed as it saves a whole lot of time.
2) Oh, thanks! No wonder that function never worked for me!
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Rob-Bot
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Re: UnrealEd package questions

Post by Rob-Bot »

Yeah I agree with you Emerald, that would help a lot.
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Smirftsch
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Re: UnrealEd package questions

Post by Smirftsch »

well, added.
Sometimes you have to lose a fight to win the war.
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