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[227g_31] Nalis act wierd

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Age
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[227g_31] Nalis act wierd

Post by Age »

If I shoot a single nali and there is more nalis around it, only the shot nali becomes afraid. It used to make all nalis in fear.

How to do:
1. summon nalis (like 10)
2. shoot one

EDIT: Same with cows
EDIT2: Same with any pawn with AttitudeToPlayer Attitude_Friendly. They just ignore their teammates.
Last edited by Age on Thu Jun 24, 2010 4:07 pm, edited 1 time in total.
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Leo T_C_K
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Re: [227g_31] Nalis act wierd

Post by Leo T_C_K »

Yeah I noticed this as well. Although you see, no longer happens that annoying problem when you shoot yourself, nalis won't fear you. Or if trigger damages you.

The only problem i noticed is that sometimes nali doesn't follow alarmpoints properly if it has also some patrolpoints.
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Re: [227g_31] Nalis act wierd

Post by Smirftsch »

dots fixed now with the behavior. What is it with the patrol points?
Sometimes you have to lose a fight to win the war.
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Leo T_C_K
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Re: [227g_31] Nalis act wierd

Post by Leo T_C_K »

dots fixed now with the behavior. What is it with the patrol points?
Well, if nali is set to have some partol points, plus is set to alarmpoints and requires player to follow, he can get stuck, at least that happened to me, he required me to follow him, but when he has hit the first alarmpoint he just started standing there and doing nothing, not running to the next alarmpoint. not sure what causes it.
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Age
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Re: [227g_31] Nalis act wierd

Post by Age »

Theres also something wrong with Scriptedpawn StakeOut and/or Hunting state.
Like they never want to go the postion where they have last seen their target (LastSeenPosition).
This happened in 227f also.

Compared 226f and 227g_31.


And no, this didn't happen only with brutes.
Last edited by Age on Sun Jun 27, 2010 1:32 pm, edited 1 time in total.
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Pyro
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Re: [227g_31] Nalis act wierd

Post by Pyro »

well age, would you try to chase someone through a rock wall?
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Hyper
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Re: [227g_31] Nalis act wierd

Post by Hyper »

well age, would you try to chase someone through a rock wall?
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Re: [227g_31] Nalis act wierd

Post by Skw »

Atleast monsters should go check the spot where player disappeard into wall and be like "WTF??" and then CSI Miami theme starts.
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Rob-Bot
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Re: [227g_31] Nalis act wierd

Post by Rob-Bot »

it makes more sense that way. The 226v didn't look right when monsters just run into the wall non-stop.
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Bleeder91[NL]
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Re: [227g_31] Nalis act wierd

Post by Bleeder91[NL] »

still, I think it would be better if they would just give up and start wandering around.
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Leo T_C_K
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Re: [227g_31] Nalis act wierd

Post by Leo T_C_K »

Well they should be still focused at that point at least, or the ignore and wander when they don't see player should be optional, maybe only if a mapper sets it that way.
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GreatEmerald
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Re: [227g_31] Nalis act wierd

Post by GreatEmerald »

I'd say they should:
- move to the last *pathnode* they saw the player being close to.
- if they don't see or hear the enemy, do either: a) start wandering around, or b) go back to where they were and continue the patrol duty.
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Leo T_C_K
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Re: [227g_31] Nalis act wierd

Post by Leo T_C_K »

I'd say they should:
- move to the last *pathnode* they saw the player being close to.
- if they don't see or hear the enemy, do either: a) start wandering around, or b) go back to where they were and continue the patrol duty.
But it is not about what they should, the behavior should be as close to original, maybe with optional features, for mappers to decide, or for you to decide, if it was configurable somewhere.
That was the point Ageukkeli was trying to make i beleive.
Last edited by Leo T_C_K on Fri Jul 02, 2010 6:19 pm, edited 1 time in total.
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PRIMEVAL
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Re: [227g_31] Nalis act wierd

Post by PRIMEVAL »

well age, would you try to chase someone through a rock wall?
Lol! That's great XD
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Age
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Re: [227g_31] Nalis act wierd

Post by Age »

Its all about this:

with paths
http://img13.imageshack.us/i/brutes.png/

without paths
http://img248.imageshack.us/i/brutes2.png/

They never go to LastSeenPosition (red circle)

ps. It looked funny when they chased someone through a wall.
Last edited by Age on Sat Jul 03, 2010 9:10 am, edited 1 time in total.
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GreatEmerald
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Re: [227g_31] Nalis act wierd

Post by GreatEmerald »

Oh, in that case they do work as intended. Would you want to try and chase someone down, even though the enemy is not on any path you have explored and might just be a distraction for you? :D
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