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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Good (227g_33)
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Good (227g_33)
No decal crashes so far....very nice. Although I noticed the sound being a bit odd, maybe dampened a little, maybe it's just beacuse i copied the ini over.
- Smirftsch
- Administrator
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- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
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Re: Good (227g_33)
[smiley=thumbsup.gif]
so far for that...
so far for that...
Sometimes you have to lose a fight to win the war.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Good (227g_33)
Dampened? hm. what audio device?
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Good (227g_33)
I noticed some weird lag, when starting listen server and using gott mutator and stuff, it didn't do that before, it like slows the game down for a few moments, then it gets okay, was anything like that changed? The lag is extreme though, it is at startup of maps.
Also: When I set shadows to ultra res, it creates a weird looking shadow under me, too sharp and not to the sides. In vortex rikers. Maybe it is just beacsue of the ultra res lol. But it looks squarey. Also when pawn is holding gun it is not reflected in the shadow, do you plan on changing that? Also if you use custom character, it seems that it cannot cover the whole shadow with it, since the shadow gets smaller in high res. so it cuts off the shadow abruptly. I tested that with the sonic chars, the only custom player models I have in 227.
The audio device is openal.
Also: When I set shadows to ultra res, it creates a weird looking shadow under me, too sharp and not to the sides. In vortex rikers. Maybe it is just beacsue of the ultra res lol. But it looks squarey. Also when pawn is holding gun it is not reflected in the shadow, do you plan on changing that? Also if you use custom character, it seems that it cannot cover the whole shadow with it, since the shadow gets smaller in high res. so it cuts off the shadow abruptly. I tested that with the sonic chars, the only custom player models I have in 227.
The audio device is openal.
Last edited by Leo T_C_K on Thu Jul 08, 2010 5:21 pm, edited 1 time in total.
- Smirftsch
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Re: Good (227g_33)
ultra res is NOT to suggest if you don't have a real POWER CPU. Graphics card is not really important for these decal based shadows...
Sometimes you have to lose a fight to win the war.
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Good (227g_33)
Well, it is the custom skeletal characters shadows which get cut off, that is what I meant. But if you mean the lag at beginning, that was before ultra res was turned on.ultra res is NOT to suggest if you don't have a real POWER CPU. Graphics card is not really important for these decal based shadows...
Anyway I noticed these carcasses that had female 2 skins have normal skin, was that fixed on purpose?
Last edited by Leo T_C_K on Thu Jul 08, 2010 5:34 pm, edited 1 time in total.
- Smirftsch
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Re: Good (227g_33)
basically all shadows cause this delay at startup. Its caused by the decoration shadows f.e..
It will be entirely gone if disabling them but since its only happening on startup its easy to live with.
Also you can set to advanced shadow projectors in advanced options which are even more accurate. But this is also very cpu consuming.
Since we have shadow smoothing, med or lowres look already very nice.
@the fix- can't remember, we made that many detail fixes again. Very possible.
It will be entirely gone if disabling them but since its only happening on startup its easy to live with.
Also you can set to advanced shadow projectors in advanced options which are even more accurate. But this is also very cpu consuming.
Since we have shadow smoothing, med or lowres look already very nice.
@the fix- can't remember, we made that many detail fixes again. Very possible.
Last edited by Smirftsch on Thu Jul 08, 2010 5:37 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Good (227g_33)
I don't see advanced shadow projectors in advanced options though. Also, could you do something about dying in coop when you die during interpolation ride? Because if you do it is the same as if you die when you are using ghost, can it be possible to set player to walk after he respawns?basically all shadows cause this delay at startup. Its caused by the decoration shadows f.e..
It will be entirely gone if disabling them but since its only happening on startup its easy to live with.
Also you can set to advanced shadow projectors in advanced options which are even more accurate. But this is also very cpu consuming.
Since we have shadow smoothing, med or lowres look already very nice.
@the fix- can't remember, we made that many detail fixes again. Very possible.
- Smirftsch
- Administrator
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- Joined: Wed Apr 29, 1998 10:00 pm
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Re: Good (227g_33)
GameSettings->bCastProjectorShadows
Sometimes you have to lose a fight to win the war.
