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I simulated an unexpected crash by killing the Unreal.exe server process, and when I restarted I did not get my inventory back. Something does not seem to work here.
you actually have to travel a map for it to work, if you get inventory, don't travel, close server, it will record nothing.
The conditions I posted were AFTER several map switches. (The inventory did get saved in the InventoryData.ini file) but somehow it does not get 'used' after a server restart/crash.
Could there be a conflict with something like the JCoopZ GiveItems or the JCoopZ inventory restore function? (Restores inventory after you die and respawn withour reconnecting)
conformed version not needed, conformed it already against 227f as promised
Great! I'll update!
I suggest to keep the beta's compatible with the latest available client version to facilitate public testing. (If you did not plan to do this already)
I inserted one giveitem and now the inventory travel does not work.
Zombie?
edit:
I would suggest checking out AcceptInventory
According to you and .:..: the travel data is being saved in the INI file identically to how it was in program memory. There must be a difference somewhere, like the restore to program memory, or else the behavior would be unchanged as if the server never crashed/restarted.
Little has changed in JCoopZ AcceptInventory() compared to the parent in GameInfo. The first pass on the AutoRunCommand array using ConsoleCommand() is there after the call to AddDefaultInventory(), and that is it. GiveItem is processed as the last standard function call in JCoopZ AddDefaultInventory() like it is in other JCoop[x] releases.
I updatred to 227g30 and it does not work yet for me. The inventory date gets recorded like the previous version but it does not get restored when the server actually restarts:
Indeed weird. Whats the difference now between our test setup and your server. The answer will be the key for the problem I think...
Can you send me your setup Hyper? Will try to find out.
Sometimes you have to lose a fight to win the war.
Indeed weird. Whats the difference now between our test setup and your server. The answer will be the key for the problem I think...
Can you send me your setup Hyper? Will try to find out.
thx for reminder. Was a bit busy the last days to find a performance bug in 227g. Also increased overall performance a few percent. Will have another look before g31
Sometimes you have to lose a fight to win the war.