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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Source Code?
- BroZee
- Posts: 4
- Joined: Mon Jun 14, 2010 8:38 am
Source Code?
Is it possible to release the source code for the 227 patch? Was just wondering because i know someone who has started the d3d10 render and he cannot make the d3d10 compatible without the release of the source code.
It's okay if you can't.
-
Skw
Re: Source Code?
Last edited by Skw on Tue Jun 15, 2010 5:14 am, edited 1 time in total.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Source Code?
There might be a chance to release 227 public headers some day, with those d3d10 can be build, such as with UT's and previous versions. But full sources will be never released (Except the "open Parts" like FMOD, OpenAL, Emitter, OpenGL, D3D8/9).
Since D3D10 sources are available I can do a conversion also. But currently the target to finalize 227g has priority.
The main problem is currently that I'm still working with WinXP and there is no support for DX10. To switch to a new development OS and Studio for 227 is at the moment entirely out of question (and I also need to install a DX10 capable OS first).
Since D3D10 sources are available I can do a conversion also. But currently the target to finalize 227g has priority.
The main problem is currently that I'm still working with WinXP and there is no support for DX10. To switch to a new development OS and Studio for 227 is at the moment entirely out of question (and I also need to install a DX10 capable OS first).
Last edited by Smirftsch on Thu Jun 17, 2010 8:38 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Source Code?
Well, Epic might become generous and release the code publically, although that won't happen in another 10 years for sure.
- Rarsonic
- OldUnreal Member
- Posts: 123
- Joined: Mon Jul 04, 2005 3:46 pm
Re: Source Code?
I've always wondered why the hell hasn't Epic followed the path of Id and 3DRealms/Apogee and released the source code of UE1. Do they still have licensing contracts with it (with current-gen and maybe next-gen portables, for example)?
Or is it that Mr. Sweeney fears that the community might pull something better than he with the source code? :P
Or is it that Mr. Sweeney fears that the community might pull something better than he with the source code? :P
<><>Gibberish
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Source Code?
No, that's because UE3 is built on UE2 which is built on UE1. So there are still quite a lot of code from UE1 in UE3.
- TCP_Wolf
- Administrator
- Posts: 1078
- Joined: Sun Mar 03, 2002 12:04 pm
- Contact:
Re: Source Code?
Well... if their C++ code is anywhere near the programmatic skills of their UScript I would be hesitant to publish that too if I was them 
-=]HONESTY PAYS[=-


