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Crash 227g_28

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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Leo T_C_K
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Posts: 3852
Joined: Sat Aug 27, 2005 6:24 pm

Crash 227g_28

Post by Leo T_C_K »

Using a mutator and cornering a pawn shooting it like mad against mover, this happened:

Code: Select all

Critical: UObject::StaticFindObject
Critical: UObject::StaticAllocateObject
Critical: (BloodSplat2 BloodSplat950)
Critical: UObject::StaticConstructObject
Critical: ULevel::SpawnActor
Critical: (BloodSplat2)
Critical: UObject::ProcessEvent
Critical: (BloodSpray2 fayt.BloodSpray613, Function UnrealShare.BloodSpray2.HitWall)
Critical: AActor::processHitWall
Critical: AActor::physFalling
Critical: AActor::performPhysics
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=2)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
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Leo T_C_K
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Re: Crash 227g_28

Post by Leo T_C_K »

Also the decal crash bug is still there, using entry and carifle:

Code: Select all

Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Critical: URender::DrawWorld
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Here is the video, in cae you missed the one in the old thread:


Btw it happens also when i jump and look bit down to that decal or something.
Last edited by Leo T_C_K on Thu Apr 29, 2010 6:32 pm, edited 1 time in total.
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Leo T_C_K
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Re: Crash 227g_28

Post by Leo T_C_K »

The crash bug is there even in 31 still, any idea how to fix the decals crashing?
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Smirftsch
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Re: Crash 227g_28

Post by Smirftsch »

thing is, it doesn't crash (until some point of course, unlimited is just not possible) for me and casey's new machine doesn't crash anymore too. There seem to be some dependency on hardware/drivers. At the moment I see no real chance to stabilize/improve this any further.
Sometimes you have to lose a fight to win the war.
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GreatEmerald
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Re: Crash 227g_28

Post by GreatEmerald »

Yea, I got OccludeBSP crash on one of the servers as well. But it's quite rare a bug, so ah well.
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Leo T_C_K
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Re: Crash 227g_28

Post by Leo T_C_K »

Yea, I got OccludeBSP crash on one of the servers as well. But it's quite rare a bug, so ah well.
I can reproduce it anytime within few seconds, if so it should be tested on a different hardware or you should fire with carifle etc more erratically.
Try test it on ati cards. I am using laptop AMD Athlon(tm) 64 X2 Dual-Core Processor TK-57 1.90 GHz
With 32 bit operating system though and the card is the integrated ATI Radeon X1200.
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Smirftsch
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Re: Crash 227g_28

Post by Smirftsch »

Thing is, to debug such things I need both the full sources and a complete VC++ or Linux development environment. Also I only have one system with an ATI card (that is if we assume for now its related to ATI which wouldn't surprise me much tbh).
But then again this system is a Linux system which doesn't accept the ATI drivers so I'm forced to use the alternative Linux version. These are maybe not worse or even better than ATI's but may be reason enough again that it won't crash there.

I'm one person, no company. I don't get any money for this, if I was paid only 1$ for each hour I worked on this I'd be probably rich- but this way I can't afford a couple of test systems to test any possible setup :(, even if I'd love to do so.

Nevertheless I added an additional check on a place where I think it could be the cause. I hope its not to expensive (seen performance wise). Can check and tell me with g32 then.
Last edited by Smirftsch on Sat Jun 26, 2010 7:31 am, edited 1 time in total.
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[]KAOS[]Casey
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Location: over there

Re: Crash 227g_28

Post by []KAOS[]Casey »

posting at 2:30 am from a hotel on my cousin's laptop.. gotta love timezones.

Smirf, I still crashed in entry, but hcl3/deck16 etc are perfectly fine where before I'd crash in seconds.

Perhaps that will help if you also crash there.
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Smirftsch
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Re: Crash 227g_28

Post by Smirftsch »

Casey? what are you doing here? LOL, go back on da road! Have fun! Work can wait! :D
Sometimes you have to lose a fight to win the war.
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[]KAOS[]Casey
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Re: Crash 227g_28

Post by []KAOS[]Casey »

I'm already at my destination so it's kind of hard to get on the road lol

Although i'm staying longer than I thought and i'll see one more state than I thought I would. Can't sleep.. lol

I may as well try and help while i'm up really late.
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GreatEmerald
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Re: Crash 227g_28

Post by GreatEmerald »

Yes, my card is also ATI, Radeon HD 4890. Running Catalyst 10.4.
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