I don't get it. Why game.game? There is no package called game, wtf. In oriignal it was done by [UMenuNewGameClientWindow]
GameText=Game:
Games[0]=Unreal
Games[1]=Return to Na Pali
StartMaps[0]=..\maps\Vortex2.unr
StartMaps[1]=..\maps\UPak\Intro1.unr
GameHelp=Select the game you wish to play.
SkillText=Skill Level:
Skills[0]=Easy
Skills[1]=Medium
Skills[2]=Hard
Skills[3]=Unreal
SkillStrings[0]=Tourist mode.
SkillStrings[1]=Ready for some action!
SkillStrings[2]=Not for the faint of heart.
SkillStrings[3]=Death wish.
SkillHelp=Select the difficulty you wish to play at.
StartText=Start
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Adding Upak to New Game Menu
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Adding Upak to New Game Menu
227 parses it differently under this specific case iirc
- Deuxsonic
- OldUnreal Member
- Posts: 58
- Joined: Sun Jan 06, 2008 3:11 pm
Re: Adding Upak to New Game Menu
No, it still works. You need a modified Upak.u that you can get here (http://shivaxi.s3.amazonaws.com/UPak.u), move all of the mission pack content into the Unreal folders with the same names (no overwrites), and make sure the UPak maps are in the normal Maps folder. Then adding the following to Upak.int under the rest of the Object= stuff:what you mean by "modified copy"? 227f disable upak, you mean there's a way to enable it?Seeing as Upak is compatible with 227 with a modified copy, I was wondering how the new game menu can be modified to add Upak so it can be selectable.
Object=(Name=Game.Game,Class=Class,MetaClass=Unrealshare.SinglePlayer,Description="Intro2;Unreal: Return To Na Pali")
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Intro1;Unreal: Return To Na Pali Intro")
(Remove any carriage returns that this text box has put in so that "SinglePlayer,Description" is on one line for example.)
Then you can select and play it in the game.
Last edited by Deuxsonic on Fri Jun 18, 2010 7:27 pm, edited 1 time in total.
- kingennio
- Posts: 3
- Joined: Tue Apr 27, 2010 12:07 pm
Re: Adding Upak to New Game Menu
hey, thanks for the help, but I'm not sure I understand what you mean here. I've got Unreal Gold, and the Napali content is already in Unreal folders, except the maps that have their own folder in Maps\Upak. Do I have to modify that?, move all of the mission pack content into the Unreal folders with the same names (no overwrites), and make sure the UPak maps are in the normal Maps folder.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Adding Upak to New Game Menu
I don't think you need to move maps, adding a Path= line into your INI should be sufficient.
- Deuxsonic
- OldUnreal Member
- Posts: 58
- Joined: Sun Jan 06, 2008 3:11 pm
Re: Adding Upak to New Game Menu
GreatEmerald is correct, you can simply add the path to your Unreal.ini. It's up to you which way you do it. I simply thought it simpler to move all the maps out of folder Maps/Upak into simply Maps/, but otherwise yes, with Unreal Gold the mission pack stuff will already be in unreal folders except for the maps.
Last edited by Deuxsonic on Mon Jun 21, 2010 10:16 am, edited 1 time in total.

