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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Bugged coronas under Gold (Now has screenshots!)
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StalwartUK
Bugged coronas under Gold (Now has screenshots!)
In Unreal Gold under OldUnreal's OpenGL renderer the coronas are bugged...
Closeup if the corona was coloured (ie made red) then it will not be red (ie white) and the further away that your are from the corona the more that it fades away when it should be fully visible. I also remember some coronas showing strange colours at different angles and distances. That all natually annoys the hell out of me.
Also as far as I know this doesnt happen on the original Unreal (not gold) and UT but I have seen this happen in RTNP (patched to 226b) and in Gold as well.
Closeup if the corona was coloured (ie made red) then it will not be red (ie white) and the further away that your are from the corona the more that it fades away when it should be fully visible. I also remember some coronas showing strange colours at different angles and distances. That all natually annoys the hell out of me.
Also as far as I know this doesnt happen on the original Unreal (not gold) and UT but I have seen this happen in RTNP (patched to 226b) and in Gold as well.
Last edited by StalwartUK on Mon Nov 27, 2006 8:17 pm, edited 1 time in total.
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StalwartUK
Re: Bugged coronas under Gold
I guess that no one is interested in my problem. I may come up with some screenshots when I have more time.
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StalwartUK
Re: Bugged coronas under Gold
Heres several screenshots... if this doesn't work then I don't know what will.
To Illustrate the problem I am using one of the maps that I am working on at the moment... and no it hasn't been announced yet.
On the left is how it looks in Unreal 226f and on the right is how it looks in Unreal Gold (226b). Both have the latest version of OMP (0.2) currently available installed and both versions settings are IDENTICAL (I copyied and pasted the settings from 226b to 226f just to make sure). The 226f shots are of how it should be in both versions.
[img]http://www.snapdrive.net/files/74698/forums/coronaprob-226f-1.jpg[/img][img]http://www.snapdrive.net/files/74698/forums/coronaprob-226b-1.jpg[/img]
Notice that Gold's coronas are WHITE! They should both be a bright red, 226f's coronas are barely visible in the red lights, which is how it should be.
[img]http://www.snapdrive.net/files/74698/forums/coronaprob-226f-2.jpg[/img][img]http://www.snapdrive.net/files/74698/forums/coronaprob-226b-2.jpg[/img]
Here Gold's coronas are a pinky colour.
[img]http://www.snapdrive.net/files/74698/forums/coronaprob-226f-3.jpg[/img][img]http://www.snapdrive.net/files/74698/forums/coronaprob-226b-3.jpg[/img]
Both look about the same at this distance though Gold's coronas aren't as bright.
[img]http://www.snapdrive.net/files/74698/forums/coronaprob-226f-4.jpg[/img][img]http://www.snapdrive.net/files/74698/forums/coronaprob-226b-4.jpg[/img]
Gold's coronas are fading out at this distance while 226f's coronas remain about the same.
Well that's it. I can produce higher resolution screens if necessary but if they were much bigger than what they are now then they wouldn't fit onto the page.
To Illustrate the problem I am using one of the maps that I am working on at the moment... and no it hasn't been announced yet.
On the left is how it looks in Unreal 226f and on the right is how it looks in Unreal Gold (226b). Both have the latest version of OMP (0.2) currently available installed and both versions settings are IDENTICAL (I copyied and pasted the settings from 226b to 226f just to make sure). The 226f shots are of how it should be in both versions.
[img]http://www.snapdrive.net/files/74698/forums/coronaprob-226f-1.jpg[/img][img]http://www.snapdrive.net/files/74698/forums/coronaprob-226b-1.jpg[/img]
Notice that Gold's coronas are WHITE! They should both be a bright red, 226f's coronas are barely visible in the red lights, which is how it should be.
[img]http://www.snapdrive.net/files/74698/forums/coronaprob-226f-2.jpg[/img][img]http://www.snapdrive.net/files/74698/forums/coronaprob-226b-2.jpg[/img]
Here Gold's coronas are a pinky colour.
[img]http://www.snapdrive.net/files/74698/forums/coronaprob-226f-3.jpg[/img][img]http://www.snapdrive.net/files/74698/forums/coronaprob-226b-3.jpg[/img]
Both look about the same at this distance though Gold's coronas aren't as bright.
[img]http://www.snapdrive.net/files/74698/forums/coronaprob-226f-4.jpg[/img][img]http://www.snapdrive.net/files/74698/forums/coronaprob-226b-4.jpg[/img]
Gold's coronas are fading out at this distance while 226f's coronas remain about the same.
Well that's it. I can produce higher resolution screens if necessary but if they were much bigger than what they are now then they wouldn't fit onto the page.
Last edited by StalwartUK on Sun Dec 03, 2006 5:36 pm, edited 1 time in total.
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DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Bugged coronas under Gold (Now has screenshots
I have no clue to be honest.............
Despite the fact they use the same renderer and OMP patch, there may be a difference how the the Unreal Engine itself handles the data, no clue.
because of the Anthology boxset i have been working alot with Gold latelly and to me it does look different, even the textures do not apear to me as i can see them in 226Final.
I did a test mysef in DmSinfonia
First picture is taken with 226Final
[img]http://www.celticwarriors.net/Media/Pictures/DmSinfonia226F.jpg[/img]
Second piture is taken with UnrealGold
[img]http://www.celticwarriors.net/Media/Pictures/DmSinfoniaGold.jpg[/img]
I dunno, not sure what i like more, with Gold the bright spot fades out into a foggy looking white glow, too me it looks kinda nice.
But i agree, if you intend it to be a bright corona and you want it to be visible at great distance like a lighthouse, than yeah its not correct. No clue if this is an error in the OMP for Gold or that another setting in the Engine, stuff different handles.
But i also took a closer look at the wall in the background, that too did blurr different than 226Final. And to be honest it looks a hell of alot better in Gold. It seems that 226Final is much more hard and gets more contrast which makes it look worse, cause the colors in it shift more to black and white and thereby loosing colortoning.
To me the wall in the background stays in Gold the same color, and has a much warmer in color tone ( i should say remains much warmer)
It could be a matter of opinion whats better, i may go for Gold, except you got a problem if really WANT it to have a corona, than you have a big problem alright, which is uncool
Somehow i have a feeling that the corona and the blending of the wall are related, but its just a guess.
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Despite the fact they use the same renderer and OMP patch, there may be a difference how the the Unreal Engine itself handles the data, no clue.
because of the Anthology boxset i have been working alot with Gold latelly and to me it does look different, even the textures do not apear to me as i can see them in 226Final.
I did a test mysef in DmSinfonia
First picture is taken with 226Final
[img]http://www.celticwarriors.net/Media/Pictures/DmSinfonia226F.jpg[/img]
Second piture is taken with UnrealGold
[img]http://www.celticwarriors.net/Media/Pictures/DmSinfoniaGold.jpg[/img]
I dunno, not sure what i like more, with Gold the bright spot fades out into a foggy looking white glow, too me it looks kinda nice.
But i agree, if you intend it to be a bright corona and you want it to be visible at great distance like a lighthouse, than yeah its not correct. No clue if this is an error in the OMP for Gold or that another setting in the Engine, stuff different handles.
But i also took a closer look at the wall in the background, that too did blurr different than 226Final. And to be honest it looks a hell of alot better in Gold. It seems that 226Final is much more hard and gets more contrast which makes it look worse, cause the colors in it shift more to black and white and thereby loosing colortoning.
To me the wall in the background stays in Gold the same color, and has a much warmer in color tone ( i should say remains much warmer)
It could be a matter of opinion whats better, i may go for Gold, except you got a problem if really WANT it to have a corona, than you have a big problem alright, which is uncool
Somehow i have a feeling that the corona and the blending of the wall are related, but its just a guess.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
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StalwartUK
Re: Bugged coronas under Gold (Now has screenshots
So that everybody knows, I've gone back to using 226f. The corona problem wasn't the only issue I was having with Gold anyway. The corona problem also seems to show up in other renderers besides OpenGL too.
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sopa_de_letras
Re: Bugged coronas under Gold (Now has screenshots!)
I'm having that problem too. Make a corona in a unlighted room, change its color to something else than white. Move close and you'll see the corona turning white, move away and you'll see the color change.
Unreal retail, patch 227d here.
Unreal retail, patch 227d here.
Last edited by sopa_de_letras on Sat Jun 07, 2008 5:11 pm, edited 1 time in total.
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Jâçkrâßßit
Re: Bugged coronas under Gold (Now has screenshots!)
Interesting this had come up in the past... noone saw the report?
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Bugged coronas under Gold (Now has screenshots!)
LOL Jackrabbit why did you post here, those are mostly posts 2 years old.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Bugged coronas under Gold (Now has screenshots!)
LOL Jackrabbit why did you post here, those are mostly posts 2 years old.
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Bugged coronas under Gold (Now has screenshots!)
ThexDarksider, will you ever stop doubleandtripleposting?
Skydev = Chaos13 = Dimension4
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Bugged coronas under Gold (Now has screenshots!)
Omgwtfbbq, Stalwart is deleted?
Skydev = Chaos13 = Dimension4
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Bugged coronas under Gold (Now has screenshots!)
He was deleted even last year or so. Didn't notice that? 
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Pravin
Re: Bugged coronas under Gold (Now has screenshots!)
Good riddance.
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DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Bugged coronas under Gold (Now has screenshots!)
Dont let this topic go off track, please stay on topic guys. As for TESUK, he never was banned or anything, i asume he lifted his own account.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Bugged coronas under Gold (Now has screenshots!)
Theres nothing to talk about in this topic. The bug have been fixed in 227f. End of line.
Skydev = Chaos13 = Dimension4
