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glitch effect by using distant fog

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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Skywolf
OldUnreal Member
Posts: 880
Joined: Sun Aug 02, 2009 12:20 pm

glitch effect by using distant fog

Post by Skywolf »

any idea how to fix this: Image

it always happens my when i use distantfog.
Last edited by Skywolf on Sat Jun 12, 2010 9:51 am, edited 1 time in total.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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.:..:
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Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: glitch effect by using distant fog

Post by .:..: »

It happens when you set FogDistanceStart value bigger than FogDistance value.

FogDistanceStart = starting distance for the fog.
FogDistance = end distance for the fog.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
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Skywolf
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Joined: Sun Aug 02, 2009 12:20 pm

Re: glitch effect by using distant fog

Post by Skywolf »

thanks :D
i was thinking that fogdistance means the distant of the fog after the fogdistancestart not the end of the fog :D
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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GreatEmerald
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Joined: Mon May 21, 2007 2:30 pm

Re: glitch effect by using distant fog

Post by GreatEmerald »

Hmm, wouldn't it be easier for people if this was done the ParticleSalamander style, that is, no start or end, just A and B, and then just use Min() and Max()?
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