Looks like editor fails to import sounds/textures if its directory has spaces in it
Log: FactoryCreateBinary: Sound with SoundFactory (0 0 C:\My)
Warning: Can't find file 'C:\My' for import
ExecWarning: Failed factoring: NEW SOUND FILE=C:\My Sounds\test\avaa.wav PACKAGE=Soundi NAME=avaa
P.S. sorry if causing too much stess because of nearly releasing 227g patch.
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Failed to import
- Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Failed to import
Last edited by Age on Fri Jun 11, 2010 2:06 pm, edited 1 time in total.
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Failed to import
This happenend in earlier versions as well, not just 227. Same goes for when importing sounds if they aren't in youre unreal/sounds directory.
- anth
- Administrator
- Posts: 356
- Joined: Sat Oct 17, 2009 6:31 pm
Re: Failed to import
try quoting the filename
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Failed to import
AFAIK it's a limitation of the engine and probably not possible to change without heavy modifications to it.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Failed to import
long time issue with nearly any commandline based input in windows, the only exception I know of is mget in FTP.
As you may already know, the standard is to put quotes on FILE= in an #exec import.. to fix this very same problem. The only difference between UCC compiling and this is you're removing the #exec. same rules apply.
not a bug
As you may already know, the standard is to put quotes on FILE= in an #exec import.. to fix this very same problem. The only difference between UCC compiling and this is you're removing the #exec. same rules apply.
not a bug
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Failed to import
Actually this is an editor bug which is REALLY easy to fix.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD

