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Decorations disappear at distance (227G_28)

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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Leo T_C_K
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Decorations disappear at distance (227G_28)

Post by Leo T_C_K »

I tested this also at 227f, same bug appears, at glathriel village part 2, tested with Rolan's conversion, mpglathriel2, at normal Unreal versions it works well, but if you fly up or jump high in 227, all decorations like trees and boulders suddenly disappear.

Also can be fixed the zombie pawn bug? Happened to me at coop. I mean the pawn was still living and could attack, but the health was below 0, when you shoot him once more he will disappear though.
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Smirftsch
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Re: Decorations disappear at distance (227G_28)

Post by Smirftsch »

at normal Unreal version? Is 227 not normal?!
I didn't notice this yet. Need to check.

Edit: indeed- but what makes these maps different so that it just happens there? mmh...

I assumed the zombie bug to be fixed already. Weird.
Last edited by Smirftsch on Mon Jun 07, 2010 6:13 am, edited 1 time in total.
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[]KAOS[]Casey
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Re: Decorations disappear at distance (227G_28)

Post by []KAOS[]Casey »

zombie bug may still persist in mods redefining certain functions to fix pre-227 bugs, without fixing the zombie bug.
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.:..:
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Re: Decorations disappear at distance (227G_28)

Post by .:..: »

FYI: in UGold Glathriel 2 decorations have VisibilityRadius/Height set to 1000/250, which means they are not rendered beyond 1000 radius of X/Y axis and 250 Z axis.

In the end, everything works as intended in 227, "normal" versions were broken.
Last edited by .:..: on Mon Jun 07, 2010 6:55 am, edited 1 time in total.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
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[]KAOS[]Casey
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Re: Decorations disappear at distance (227G_28)

Post by []KAOS[]Casey »

Looks like this issue is fixed.
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Leo T_C_K
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Re: Decorations disappear at distance (227G_28)

Post by Leo T_C_K »

zombie bug may still persist in mods redefining certain functions to fix pre-227 bugs, without fixing the zombie bug.
It didn't happen with a custom mod, I mean it was skaarjscout who became the ghost. Obviously he got hit with too much damage or somehow partially crushed but was still alive.
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