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bnoinventory zone

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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Leo T_C_K
OldUnreal Member
Posts: 3852
Joined: Sat Aug 27, 2005 6:24 pm

bnoinventory zone

Post by Leo T_C_K »

In one test unreal psx map there is a zone which takes all your weapons away, it is a zone with bnoinventory. The problem is it doesn't work under later unreal versions.
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[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: bnoinventory zone

Post by []KAOS[]Casey »

Looks like this was intentionally fixed, create a new MyLevel zone that iterates the entering pawn's inventory list and destroys it all{through lifespan} upon entering the zone

Code: Select all

if ( bNoInventory && Other.IsA('Inventory') && (Other.Owner == None) )
{
      Other.LifeSpan = 1.5;
      return;
}
User avatar
Leo T_C_K
OldUnreal Member
Posts: 3852
Joined: Sat Aug 27, 2005 6:24 pm

Re: bnoinventory zone

Post by Leo T_C_K »

I guess they didn't count anyone on using that as a zone which destroys the players weapons on purpose, oh well.
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