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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
bnoinventory zone
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
bnoinventory zone
In one test unreal psx map there is a zone which takes all your weapons away, it is a zone with bnoinventory. The problem is it doesn't work under later unreal versions.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: bnoinventory zone
Looks like this was intentionally fixed, create a new MyLevel zone that iterates the entering pawn's inventory list and destroys it all{through lifespan} upon entering the zone
Code: Select all
if ( bNoInventory && Other.IsA('Inventory') && (Other.Owner == None) )
{
Other.LifeSpan = 1.5;
return;
}- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: bnoinventory zone
I guess they didn't count anyone on using that as a zone which destroys the players weapons on purpose, oh well.