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[227g 30] 225f Clients Crash

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Pravin

[227g 30] 225f Clients Crash

Post by Pravin »

I've been having this problem for a very long time. When a 225f client joins my server, they crash shortly thereafter. The bug seems to be triggered by replication of something, as clients usually don't crash instantly.

Yesterday, Casey and I tested this extensively. It seems to be caused by some combination of my serverpackages, as when 227 runs on a vanilla server the problem doesn't happen... I'll post more logs and information, at the moment I'm not near my server machine. Has anyone else had this problem?
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Smirftsch
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Re: [227g 30] 225f Clients Crash

Post by Smirftsch »

and client logs?
Sometimes you have to lose a fight to win the war.
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[]KAOS[]Casey
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Re: [227g 30] 225f Clients Crash

Post by []KAOS[]Casey »

Don't have a log offhand, but its
apperror called (UnNet.CPP)
..
InitialClientActor
...
(Actor None)


So it's an invalid actor channel/replication on something in the map. Log never shows anything useful with this. It literally could be anything. our process of elimination showed it to be a combination of things and we gave up{ it was 2:34 AM for both of us} and went to sleep
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anth
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Re: [227g 30] 225f Clients Crash

Post by anth »

Would be nice to see the full crashlog (even if it doesn''t show which actor it is). Looks like a net compatibility problem at first sight (packagemap borked)
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