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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
[227g25/26] "You have been kicked"
- Hyper
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[227g25/26] "You have been kicked"
I received a few messages of players being kicked from my server at level change. When I tested a map timer I experienced it myself.
I was testing a JCoopZ "sequence" (map redirect) by setting a maptimer to one minute. When the timer reached 0 my client received a message that I was kicked from the server and I did not connect to the next level.
I was testing a JCoopZ "sequence" (map redirect) by setting a maptimer to one minute. When the timer reached 0 my client received a message that I was kicked from the server and I did not connect to the next level.
Last edited by Hyper on Sat Apr 10, 2010 12:39 am, edited 1 time in total.
- Hyper
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Re: [227g25] "You have been kicked"
Log:
Code: Select all
DevNet: Join request: :5555/urtnpgateway?name=Hyper.nl?Class=UnrealShare.MaleThree?Password=681400082?Skin=Male3Skins.Bane?Team=255
JCoopZ: Team 255
JCoopZ: Login: Hyper.nl
JCoopZ: Password 681400082
JCoopZ: Incoming Player named Hyper.nl desired MaleThree and got jzMaleThree
JCoopZ: Logging in to RTNP2Unreal - Gateway - Search - Prelude
Log: Possessed PlayerPawn: jzMaleThree urtnpgateway.jzMaleThree0
JCoopZ: All inventory from Hyper.nl is accepted
JCoopZ: LOGIN COMPLETE: Hyper.nl -- IP Address: 192.168.1.64
JCoopZ: PostLogin(): Score entry added: 0 Hyper.nl
JCoopZ: Current Score Table contents:
JCoopZ: 0: Hyper.nl
DevNet: Join succeeded: Hyper.nl
ScriptLog: Successfully resolved host 192.168.1.66:0
ScriptLog: Requesting login to server...
JCoopZ: ** Player: Hyper.nl -- LocalID: 49956388 -- PlayerUID: -1428685958
JCoopZ: Hyper.nl logged in with admin status.
JCoopZ: Fabricate UnrealI.bigbiogel
JCoopZ: Fabricate UnrealI.bigbiogel
JCoopZ: Hyper.nl ended the level
JCoopZ: Timer doing ServerTravel to uduskfalls#playerstart?peer
JCoopZ: ProcessServerTravel: uduskfalls#playerstart?peer
DevNet: NotifyAcceptingConnection: Server MyLevel refused
DevNet: NotifyAcceptingConnection: Server MyLevel refused
DevNet: NotifyAcceptingConnection: Server MyLevel refused
DevNet: NotifyAcceptingConnection: Server MyLevel refused
ServerLog: Exporting traveling inventory for Hyper.nl...
Log: Server switch level: uduskfalls#playerstart?peer
Log: Browse: uduskfalls?Name=Player?Class=UnrealI.FemaleOne?Game=jCoopZ1.JCoopZGame?mutator=CMapFixM.CMapFixMutator,DZMapM.DZMapMutator,WMutate2.PawnReplacer,FactoryFix.FactoryFix,bfix.bfix,MarineHUDJCZ.MHUDMutator?difficulty=3?peer#playerstart
Log: LoadMap: uduskfalls?Name=Player?Class=UnrealI.FemaleOne?Game=jCoopZ1.JCoopZGame?mutator=CMapFixM.CMapFixMutator,DZMapM.DZMapMutator,WMutate2.PawnReplacer,FactoryFix.FactoryFix,bfix.bfix,MarineHUDJCZ.MHUDMutator?difficulty=3?peer#playerstart
Log: File loaded uduskfalls
Log: 212750.0ms Loading: Package uduskfalls
Log: 212781.0ms Loading: Package NaliCast
Log: 212781.0ms Loading: Package GenEarth
Log: 212781.0ms Loading: Package ShaneDay
Log: 212797.0ms Loading: Package rtnpdec
Log: 212828.0ms Loading: Package TCrystal
Log: 212828.0ms Loading: Package DoorsAnc
Log: 212828.0ms Loading: Package Liquids
Log: 212828.0ms Loading: Package Starship
Log: 212843.0ms Loading: Package Newmca9
Log: 212859.0ms Loading: Package URTNP
Log: 212875.0ms Loading: Package GreatFire2
Log: 212906.0ms Loading: Package UnrCirc
NetComeGo: Close TcpipConnection 04/09/10 01:48:02
JCoopZ: Logout: Hyper.nl logging out
Exit: WinSock shut down
Log: File loaded uduskfalls
Log: Collecting garbage
Log: Purging garbage
Log: 213984.0ms Unloading: Package Extro
[...]
Init: WinSock: Socket queue size left as default.
DevNet: TcpNetDriver on port 5555
[...]
DevNet: Spawning: SPServerAdds.ServerAdds
Log: 215406.0ms Loading: Package SPServerAdds
DevNet: Spawning: ChatLink.ChatLink
Log: 215437.0ms Loading: Package ChatLink
Log: Bringing Level uduskfalls.MyLevel up for play (20)...
Log: 215453.0ms Loading: Package JCoopZ1SSF
JCoopZ: InitGame: ?Name=Player?Class=UnrealI.FemaleOne?Game=jCoopZ1.JCoopZGame?mutator=CMapFixM.CMapFixMutator,DZMapM.DZMapMutator,WMutate2.PawnReplacer,FactoryFix.FactoryFix,bfix.bfix,MarineHUDJCZ.MHUDMutator?difficulty=3?peer
JCoopZ: Difficulty 3
JCoopZ: Base Mutator is uduskfalls.jczUMutator0
Log: 215531.0ms Loading: Package JCoopZ1GRP
JCoopZ: Mutators CMapFixM.CMapFixMutator,DZMapM.DZMapMutator,WMutate2.PawnReplacer,FactoryFix.FactoryFix,bfix.bfix,MarineHUDJCZ.MHUDMutator
JCoopZ: Add mutator CMapFixM.CMapFixMutator
Log: 215562.0ms Loading: Package CMapFixM
JCoopZ: Add mutator DZMapM.DZMapMutator
Log: 215562.0ms Loading: Package DZMapM
DZMapM: =======================================================================
DZMapM: DZ Map Mutator v2.2 copyright 2003-2008 By -Zombie (Of DZ) unrzombie@yahoo.com
DZMapM: DZ Map Mutator Now Running...
DZMapM: =======================================================================
JCoopZ: Add mutator WMutate2.PawnReplacer
Log: 215937.0ms Loading: Package WMutate2
PawnReplacer: ***************************************************************************
PawnReplacer: WMutator - Pawn Replacer activated and invoked
PawnReplacer: version 1.0 by (:~WïÑGéÐ_ÜñîçøRÑ~:)
PawnReplacer: ***************************************************************************
JCoopZ: Add mutator FactoryFix.FactoryFix
Log: 216187.0ms Loading: Package FactoryFix
JCoopZ: Add mutator bfix.bfix
Log: 216187.0ms Loading: Package bfix
JCoopZ: Add mutator MarineHUDJCZ.MHUDMutator
JCoopZ: thisMap: uduskfalls
UdpServerQuery: Bound to port 5556.
Log: Resolving master0.gamespy.com...
Log: Resolving master.gamespy.com...
Log: Resolving unreal.epicgames.com...
Log: Resolving master.qtracker.com...
Log: Resolving master.thenerdnetwork.com...
Log: Resolving master.oldunreal.com...
Log: Resolving hyper.dnsalias.net...
Log: Resolving master.hlkclan.net...
Log: UdpBeacon uduskfalls.UdpBeacon (Function IpDrv.UdpBeacon.BeginPlay:000E) BindPort: bind failed
ScriptLog: ServerBeacon failed: Could not bind port 7775
ScriptLog: Broadcasting Beacon
Log: UdpBeacon uduskfalls.UdpBeacon (Function IpDrv.UdpBeacon.BroadcastBeacon:0096) SentText: sendto failed
JCoopZ: ======================================================================================
JCoopZ: JCoopZ v1.0 | jCoopZ1SSF Build 130 copyright 2005-2009 by Zombie (Of DZ) unrzombie@yahoo.com
JCoopZ: Original JCoop v1-5 coding by Joss Liu, September 2002 - March 2003
JCoopZ: JCoopZ ==> Special thanks to: Zora, WingedUnicorn - For Nephthys developer interface support
JCoopZ: Oblivion[CW], Hyper.nl - For ideas, suggestions, and feedback
JCoopZ: JCoop v1-5 ==> Special thanks to: Maniac, Cherokee, Teela, (DarkSW)Wolf
JCoopZ: Zora, Zombie, digital zynthetic, Koopa888, }TCP{Wolf - for ideas and feedback making JCoop better game
JCoopZ: ======================================================================================
- Smirftsch
- Administrator
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Re: [227g25] "You have been kicked"
Do you have integrity enabled?
If so, there are quite a few time sensitive settings, which could cause that. Also Unreal checks if there are a given number of joins in a specified timespan, to prevent from DoS attacks.
Maybe some of these settings require tweaking yet.
If so, there are quite a few time sensitive settings, which could cause that. Also Unreal checks if there are a given number of joins in a specified timespan, to prevent from DoS attacks.
Maybe some of these settings require tweaking yet.
Sometimes you have to lose a fight to win the war.
- Hyper
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Re: [227g25] "You have been kicked"
I do not use Unreal Integrity.Do you have integrity enabled?
If so, there are quite a few time sensitive settings, which could cause that. Also Unreal checks if there are a given number of joins in a specified timespan, to prevent from DoS attacks.
Maybe some of these settings require tweaking yet.
- Smirftsch
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Re: [227g25] "You have been kicked"
whats your current settings in
[IpDrv.TcpNetDriver]
?
[IpDrv.TcpNetDriver]
?
Sometimes you have to lose a fight to win the war.
- Hyper
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Re: [227g25] "You have been kicked"
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.000000
InitialConnectTimeout=40.000000
AckTimeout=1.0
KeepAliveTime=1.000000
MaxClientRate=12000
SimLatency=0
RelevantTimeout=5.000000
SpawnPrioritySeconds=1.000000
ServerTravelPause=4.000000
NetServerMaxTickRate=20
LanServerMaxTickRate=20
LogPortUnreach=False
AllowPlayerPortUnreach=False
LogMaxConnPerIPPerMin=False
MaxConnPerIPPerMinute=0
OverrideBufferAllocation=False
MaxCachedRPCNames=0
bCacheRPCNames=False
MaxTimedRPC=0
TimedRPCDuration=0.000000
MaxRPCPerTick=0
MaxDownloadSize=0
AllowOldCLients=True
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowFastDownload=False
AllowDownloads=True
ConnectionTimeout=15.000000
InitialConnectTimeout=40.000000
AckTimeout=1.0
KeepAliveTime=1.000000
MaxClientRate=12000
SimLatency=0
RelevantTimeout=5.000000
SpawnPrioritySeconds=1.000000
ServerTravelPause=4.000000
NetServerMaxTickRate=20
LanServerMaxTickRate=20
LogPortUnreach=False
AllowPlayerPortUnreach=False
LogMaxConnPerIPPerMin=False
MaxConnPerIPPerMinute=0
OverrideBufferAllocation=False
MaxCachedRPCNames=0
bCacheRPCNames=False
MaxTimedRPC=0
TimedRPCDuration=0.000000
MaxRPCPerTick=0
MaxDownloadSize=0
AllowOldCLients=True
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowFastDownload=False
- Smirftsch
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Re: [227g25] "You have been kicked"
could you do me a favor and try it with 2 minutes for your maptimer?
Sometimes you have to lose a fight to win the war.
- Hyper
- OldUnreal Member
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Re: [227g25] "You have been kicked"
Sure, but it has nothing to do with the minutes. It happens when the timer reaches 0 but it also happens on other map switches.could you do me a favor and try it with 2 minutes for your maptimer?
It resulted in the same issue.
By the way- Here is the client log:
jczConsole: Centering jczConsole Window
ScriptLog: jczConsole entering UWindow state
jczConsole: Centering jczConsole Window
Log: EndFullscreen
Log: Enter SetRes()
Log: UnSetRes() -> m_d3d9 != NULL
Init: Depth bits: 24
Log: 8 Texture Mapping Units found
Log: MaxAnisotropy = 16
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 13
jczConsole: Centering jczConsole Window
ScriptLog: jczConsole leaving UWindow state
ScriptLog: jczConsole entering UWindow state
jczConsole: Centering jczConsole Window
ScriptLog: jczConsole leaving UWindow state
ScriptLog: jczConsole entering UWindow state
ScriptLog: jczConsole leaving UWindow state
Log: SetClientTravel: 0
DevNet: Level client received: Kicked
Log: SetClientTravel: ?kicked 0
Log: URL: Adding default option name=Hyper.nl
Log: URL: Adding default option Class=UnrealShare.MaleThree
Log: URL: Adding default option Password=pw
Log: URL: Adding default option Skin=Male3Skins.Bane
Log: URL: Adding default option Team=255
Log: Browse: Index.unr?kicked?name=Hyper.nl?Class=UnrealShare.MaleThree?Password=pw??Skin=Male3Skins.Bane?Team=255
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level ucrashsite1.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: Hyper.nl
ScriptLog: Password pw
Log: Possessed PlayerPawn: MaleThree Entry.MaleThree1
ServerLog: All inventory from Hyper.nl is accepted
Log: Collecting garbage
Last edited by Hyper on Fri Apr 09, 2010 7:29 pm, edited 1 time in total.
- []KAOS[]Casey
- OldUnreal Member
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- Location: over there
Re: [227g25] "You have been kicked"
I can't reproduce.. hmm.
Maybe needs more testing
Maybe needs more testing
- []KAOS[]Casey
- OldUnreal Member
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- Location: over there
Re: [227g25] "You have been kicked"
I got the same message on your server right when someone ended the map, right about when the processservertravel junk should pop up and wait for the map to change
- Hyper
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Re: [227g25] "You have been kicked"
I can confirm this from reports from other players.I got the same message on your server right when someone ended the map, right about when the processservertravel junk should pop up and wait for the map to change
- Smirftsch
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Re: [227g25] "You have been kicked"
makes no sense yet to me.
Doesn't seem to happen on my testserver in lan...casey?
Doesn't seem to happen on my testserver in lan...casey?
Sometimes you have to lose a fight to win the war.
- []KAOS[]Casey
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Re: [227g25] "You have been kicked"
I was on hyper's server
- Hyper
- OldUnreal Member
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Re: [227g25] "You have been kicked"
I was at my other server. (normal maps)
The map timer reached 0
I appeared to be reconnecting to the same level
Then the next level loaded and I lost my inventory and score.
Something in the map traveling works differently than in 227f
I posted a server log here:
Please note a strange password behaviour. My client seems to generate random passwords which it uses to login.
In the log you see three passwords being used:
"Password" which stands for my admin password
"differentpassword" which seems to be a random password
"anotherdifferentpassword" which seems to be yet another random password.
Why is it making up random passwords and how can I disable this behaviour? Is this behaviour related to the lost inventories or kicking?
The map timer reached 0
I appeared to be reconnecting to the same level
Then the next level loaded and I lost my inventory and score.
Something in the map traveling works differently than in 227f
I posted a server log here:
Please note a strange password behaviour. My client seems to generate random passwords which it uses to login.
In the log you see three passwords being used:
"Password" which stands for my admin password
"differentpassword" which seems to be a random password
"anotherdifferentpassword" which seems to be yet another random password.
Why is it making up random passwords and how can I disable this behaviour? Is this behaviour related to the lost inventories or kicking?
Last edited by Hyper on Sat Apr 10, 2010 12:21 am, edited 1 time in total.
- Hyper
- OldUnreal Member
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Re: [227g25] "You have been kicked"
The above log also mentions a lot of errors like:
See full log above for details.
Code: Select all
DevNet: Received unwanted function ClientVoiceMessage in jzMaleThree dasacellars.jzMaleThree0
Code: Select all
Log: Forged object: got Sound UMSSpaceMarine.Marine.nastyf, expecting Class Engine.PlayerReplicationInfo
Code: Select all
Log: Forged object: got Verts dasacellars.Verts1371, expecting Class Engine.Texture
Last edited by Hyper on Sat Apr 10, 2010 12:26 am, edited 1 time in total.
- Hyper
- OldUnreal Member
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Re: [227g25] "You have been kicked"
And kicked again:
Notice the messages:
Unwanted function
Forged object
Currupted packet
...Why is the function unwanted?
...Why is the object forged?
...Why is the packet currupted?
Code: Select all
JCoopZ: Timer switched level to NALIC
JCoopZ: server or admin ended the level
DevNet: Received unwanted function ClientHearSound in jzMaleThree naliboat.jzMaleThree1
Log: Forged object: got ObjectProperty UnrealShare.UIExtendedEmitter.TriggeredBlast.Trigger.EventInstigator, expecting Class Engine.Sound
Log: Forged object: got ObjectProperty AuraMaster.IcedPawn.Remove.A, expecting Class Core.Class
DevNet: Received unwanted function ClientReStart in jzMaleThree naliboat.jzMaleThree1
DevNet: Received unwanted function TeamMessage in jzMaleThree naliboat.jzMaleThree1
DevNet: Received corrupted packet data from client 192.168.1.64:62299. Disconnecting.
NetComeGo: Close TcpipConnection 04/10/10 02:32:26
JCoopZ: Logout: Hyper.nl logging out
DevNet: Recovered from extra data received after socket close: 192.168.1.64:62299
JCoopZ: No MapVotes have been made.
JCoopZ: Timer doing ServerTravel to NALIC
JCoopZ: ProcessServerTravel: NALIC
Log: Server switch level: NALIC
Log: Browse: NALIC?Name=Player?Class=UnrealI.FemaleOne?Game=jCoopZ1.JCoopZGame?mutator=DZMapM.DZMapMutator,WMutate2.PawnReplacer,WMutate2.ItemReplacer,WMutate2.MonsterSpawner,MarineHUDJCZ.MHUDMutator?difficulty=3#dasaentry
Log: LoadMap: NALIC?Name=Player?Class=UnrealI.FemaleOne?Game=jCoopZ1.JCoopZGame?mutator=DZMapM.DZMapMutator,WMutate2.PawnReplacer,WMutate2.ItemReplacer,WMutate2.MonsterSpawner,MarineHUDJCZ.MHUDMutator?difficulty=3#dasaentry
Log: File loaded NALIC
Log: 16933015.6ms Loading: Package NALIC
Log: 16933031.3ms Loading: Package SkyCity
Log: 16933046.9ms Loading: Package Skaarj
Exit: WinSock shut down
Log: File loaded NALIC
Unwanted function
Forged object
Currupted packet
...Why is the function unwanted?
...Why is the object forged?
...Why is the packet currupted?
Last edited by Hyper on Sat Apr 10, 2010 12:38 am, edited 1 time in total.
- []KAOS[]Casey
- OldUnreal Member
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- Location: over there
Re: [227g25/26] "You have been kicked"
Seems like more byte order issues with cross compiling
- Zombie
- Administrator
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Re: [227g25/26] "You have been kicked"
That is normal when you are logged in as administrator running JCoopZ. It has always done that since before the initial public release. I thought you knew this? The random password matches up with the 'ActivePassword' to your administrator session, and changes before each new connection. As a normal player if there is a password it is unchanged.Please note a strange password behaviour. My client seems to generate random passwords which it uses to login.
In the log you see three passwords being used:
"Password" which stands for my admin password
"differentpassword" which seems to be a random password
"anotherdifferentpassword" which seems to be yet another random password.
Why is it making up random passwords and how can I disable this behaviour? Is this behaviour related to the lost inventories or kicking?
That should not effect travel to the next map.
-Zombie
- Smirftsch
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Re: [227g25/26] "You have been kicked"
in no way related to itSeems like more byte order issues with cross compiling
...Why is the function unwanted?
...Why is the object forged?
...Why is the packet currupted?
absolutely no clue, can't remember seeing those before. Also the mentioned packages are not changed.
Last edited by Smirftsch on Sat Apr 10, 2010 7:30 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- Hyper
- OldUnreal Member
- Posts: 3527
- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: [227g25/26] "You have been kicked"
Okay. I can't remember anything of this, so if I once knew this, I must have forgotten it. But thanks for your clarification. Then we can rule this out.That is normal when you are logged in as administrator running JCoopZ. It has always done that since before the initial public release. I thought you knew this? The random password matches up with the 'ActivePassword' to your administrator session, and changes before each new connection. As a normal player if there is a password it is unchanged.Please note a strange password behaviour. My client seems to generate random passwords which it uses to login.
In the log you see three passwords being used:
"Password" which stands for my admin password
"differentpassword" which seems to be a random password
"anotherdifferentpassword" which seems to be yet another random password.
Why is it making up random passwords and how can I disable this behaviour? Is this behaviour related to the lost inventories or kicking?
That should not effect travel to the next map.
-Zombie
- Hyper
- OldUnreal Member
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- Contact:
Re: [227g25/26] "You have been kicked"
So, what do we need to do with this then? Did you already test this with JCoopZ for example?in no way related to itSeems like more byte order issues with cross compiling
...Why is the function unwanted?
...Why is the object forged?
...Why is the packet currupted?
absolutely no clue, can't remember seeing those before. Also the mentioned packages are not changed.
- []KAOS[]Casey
- OldUnreal Member
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- Location: over there
Re: [227g25/26] "You have been kicked"
that was the first thing I did, couldn't reproduce there.
you should ask what version of unreal your clients get this message on
you should ask what version of unreal your clients get this message on
- Hyper
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Re: [227g25/26] "You have been kicked"
My client version is 227f and I get this problem as well.
- []KAOS[]Casey
- OldUnreal Member
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- Joined: Sun Aug 07, 2011 4:22 am
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Re: [227g25/26] "You have been kicked"
Confirmed on minimal server set up with just jcoopz1. Server and client 227g_26
Login as admin automatically -> use advance and sometimes it will mess up greatly. Sometimes it will work. Needs more research.
Going to try different gametypes.
Login as admin automatically -> use advance and sometimes it will mess up greatly. Sometimes it will work. Needs more research.
Going to try different gametypes.
Last edited by []KAOS[]Casey on Sun Apr 11, 2010 1:56 am, edited 1 time in total.
- []KAOS[]Casey
- OldUnreal Member
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- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: [227g25/26] "You have been kicked"
Can't reproduce on xCoop, Unrealshare.Coopgame, koopgame2.koopgame2, and klondikecoop{unreleased to public as of yet}
This is very confusing. What possibly could cause this in uscript? And why has it only shown up now?
This is very confusing. What possibly could cause this in uscript? And why has it only shown up now?


