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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Jumpboots jumping sound
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Jumpboots jumping sound
I've seen this on many servers in many versions not only 227. Sometimes when you've got a jumpboots-kinda item in your item pocket the jumpboots sound somehow keep son going like it's supossed to be ambient, it never stops until you activate the Jumpboots or if that most likely won't work detroy the boots.
Now, i am not sure if anyone posted this earlier or whether its fixed already, if not, can somebody explain me why this error accurs at all?
EDIT: i forgot to mention, it if you have more then 1 jumpboots item in you're pocket, the sound will mostly never stop until you killed at least 1 pair of them.
Now, i am not sure if anyone posted this earlier or whether its fixed already, if not, can somebody explain me why this error accurs at all?
EDIT: i forgot to mention, it if you have more then 1 jumpboots item in you're pocket, the sound will mostly never stop until you killed at least 1 pair of them.
Last edited by mentalhunter on Sun Apr 25, 2010 12:48 pm, edited 1 time in total.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Jumpboots jumping sound
I don't remember this bug.. weird. I'll check it out later.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Jumpboots jumping sound
um...the jumpboots auto drain...so it's not a bug. 
And how can u have more then 1 pair of jboots in your inventory anyway?
And how can u have more then 1 pair of jboots in your inventory anyway?
Last edited by Shivaxi on Mon Apr 26, 2010 12:05 pm, edited 1 time in total.
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Jumpboots jumping sound
Yeah they auto drain, but the last bit doesn't have use, I mean it suggest you can use it four times, the four one shouldn!t be there, it weon't allow you to jump anyway due to low charge or 0 charge. In old unreal versions this was not present.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Jumpboots jumping sound
I've always know it to be like this...i'll look it up in my 225 and 220 install and see if it does that or not.
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Jumpboots jumping sound
In 225 it is same, but in 220 and below, the jumpboots work properly.I've always know it to be like this...i'll look it up in my 225 and 220 install and see if it does that or not.
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Jumpboots jumping sound
However even though it's not a bug as you both say, Shivaxi and Leo, it sure is annoying as hell if it never stops until you activate some kinda boots-related item. And i was not talking about JBoots Shivaxi, this happend at bob server this time, it wouldn't stop unless i activated the jumpboots, and if someone summoned other Boots for example on bob's server it was Dot's Pack3.HBoots, it would never stop playing the sound even not if you activated 1 of the boots. So in fact, you just have to kill the boots.. So even thought it does not always happen and it might not be a bug, but, if this would happen on you're server or in any server you like to play in almost day after day, you'd consider this a bug.. So is there a possibility the 227 developer team can adjust the code a bit of the jumpboots? If not, then it wouldn't be a disaster of any kind, but if you guys wanted/could it would be great.
Thanks in advance.
Thanks in advance.
Last edited by mentalhunter on Wed Apr 28, 2010 6:47 am, edited 1 time in total.
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Jumpboots jumping sound
Timecharge is there to prevent people from cheating in SP campaign, so I say no for this edit.
Not to mention, even if we did fix the JumpBoots, the custom mods still rely on old code.
Not to mention, even if we did fix the JumpBoots, the custom mods still rely on old code.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Jumpboots jumping sound
And it was on a server you said Mental...with custom jboots anyway...so you can't even know how those jboots were edited or anything...so you can't count that.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Jumpboots jumping sound
I think the last charge is there so you don't hurt yourself when you fall down from a jump.Yeah they auto drain, but the last bit doesn't have use, I mean it suggest you can use it four times, the four one shouldn!t be there, it weon't allow you to jump anyway due to low charge or 0 charge. In old unreal versions this was not present.
☆
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Jumpboots jumping sound
As for jboots, it is more faultof the author, I made jumpboots once without that sound repeating, it is easy to remove within script.
So, just create subclass with that fixed i guess.
So, just create subclass with that fixed i guess.
Last edited by Leo T_C_K on Tue May 18, 2010 3:16 pm, edited 1 time in total.

