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mercrocket bruteprojectile decal

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Leo T_C_K
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mercrocket bruteprojectile decal

Post by Leo T_C_K »

Yeah, that decal was discussed long ago, I really like the new dispersionpistol decal, but the brute one, it looks like oil and not likesomething left from explosion, on some surfaces it even looked like puke. I like all the decals except for that set.
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Smirftsch
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Re: mercrocket bruteprojectile decal

Post by Smirftsch »

any replacement in mind? (but please no plain scorch)
Last edited by Smirftsch on Mon May 17, 2010 6:48 pm, edited 1 time in total.
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Leo T_C_K
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Re: mercrocket bruteprojectile decal

Post by Leo T_C_K »

any replacement in mind? (but please no plain scorch)
YES FOR PLAIN SCORCH.  ;D

No, but the rocket decal seems better anyway than this one. Maybe if this one could be a bit altered or improved, who did these textures? Diehard?
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Jet v4.3.5
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Re: mercrocket bruteprojectile decal

Post by Jet v4.3.5 »

Well, there's the initial collision between rocket and surface, then there's heat, then burning with scorching and then the concussive force of the explosion, which I would expect would increase the size of any marks made by the rocket when it hit the surface in the first place.
Last edited by Jet v4.3.5 on Mon May 17, 2010 7:50 pm, edited 1 time in total.
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Smirftsch
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Re: mercrocket bruteprojectile decal

Post by Smirftsch »

any replacement in mind? (but please no plain scorch)
YES FOR PLAIN SCORCH.  ;D

No, but the rocket decal seems better anyway than this one. Maybe if this one could be a bit altered or improved, who did these textures? Diehard?
I made them. Well...means I should have a look? :)
Sometimes you have to lose a fight to win the war.
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Leo T_C_K
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Re: mercrocket bruteprojectile decal

Post by Leo T_C_K »

I didn't know you made these, but the it really looks too oily. It is not that important anyway, just that it's the only decal that doesn't look so good imo, when dispersion decal was already changed.
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