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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Coop (listen server)
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Coop (listen server)
When respawning and triggering specialevent linked to interpolationpoints, it makes player enter ghost state and when he respawns he falls out of world everytime....
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Coop (listen server)
On difficulty 4 Nali doesn't follow next alarm paths for some reason, he goes into first path but not others.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Coop (listen server)
what is the purpose of doing that?When respawning and triggering specialevent linked to interpolationpoints, it makes player enter ghost state and when he respawns he falls out of world everytime....
Sometimes you have to lose a fight to win the war.
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Coop (listen server)
On 226 this would never happen, on 227 it simply tried to enter player into interpolationstate. But it makes him spawn like that on 227, he keeps lefting small crater.what is the purpose of doing that?When respawning and triggering specialevent linked to interpolationpoints, it makes player enter ghost state and when he respawns he falls out of world everytime....
Check this map and run it in coop and keep respawning and you'll see what I mean.
UPB-E1L1A.rar
