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Coop (listen server)

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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Leo T_C_K
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Posts: 3852
Joined: Sat Aug 27, 2005 6:24 pm

Coop (listen server)

Post by Leo T_C_K »

When respawning and triggering specialevent linked to interpolationpoints, it makes player enter ghost state and when he respawns he falls out of world everytime....
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Leo T_C_K
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Posts: 3852
Joined: Sat Aug 27, 2005 6:24 pm

Re: Coop (listen server)

Post by Leo T_C_K »

On difficulty 4 Nali doesn't follow next alarm paths for some reason, he goes into first path but not others.
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Smirftsch
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Re: Coop (listen server)

Post by Smirftsch »

When respawning and triggering specialevent linked to interpolationpoints, it makes player enter ghost state and when he respawns he falls out of world everytime....
what is the purpose of doing that?
Sometimes you have to lose a fight to win the war.
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Leo T_C_K
OldUnreal Member
Posts: 3852
Joined: Sat Aug 27, 2005 6:24 pm

Re: Coop (listen server)

Post by Leo T_C_K »

When respawning and triggering specialevent linked to interpolationpoints, it makes player enter ghost state and when he respawns he falls out of world everytime....
what is the purpose of doing that?
On 226 this would never happen, on 227 it simply tried to enter player into interpolationstate. But it makes him spawn like that on 227, he keeps lefting small crater.
Check this map and run it in coop and keep respawning and you'll see what I mean.
UPB-E1L1A.rar
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