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[227g29] Fun with Meshes + ShadowCast

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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creavion
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[227g29] Fun with Meshes + ShadowCast

Post by creavion »

Image
Image
Yes.. Windowframe (DM-Rankin) and Angel ... both meshes.
Shadow Cast = True, UseMesh collsion = True (important, otherwise you have cylinder shadows) and a freaking high "lightmap" set in the levelinfo (which will be moved later into the zones to let the mapper decided in which zone he really needs high shadow details). Looks like UT2004, doesn it? ^^
Edit: yes.. no bug report.. just something to show^^
Last edited by creavion on Fri May 07, 2010 9:32 pm, edited 1 time in total.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
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Gizzy
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Re: [227g29] Fun with Meshes + ShadowCast

Post by Gizzy »

Damn....that last shot with the window looks sick.
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PRIMEVAL
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Re: [227g29] Fun with Meshes + ShadowCast

Post by PRIMEVAL »

Awesome!
Image
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creavion
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Re: [227g29] Fun with Meshes + ShadowCast

Post by creavion »

Slightly updated testmap screenshots
Image
Image
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
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Hellkeeper
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Re: [227g29] Fun with Meshes + ShadowCast

Post by Hellkeeper »

Very UT2004-ish. :)
You must construct additional pylons.
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Blu3Haz3
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Re: [227g29] Fun with Meshes + ShadowCast

Post by Blu3Haz3 »

It is time to use the shader model from ENB Series, that and S3TC would go splendid with this new shadow cast!!!
Skw

Re: [227g29] Fun with Meshes + ShadowCast

Post by Skw »

Is that shadow realtime? Like in Doom 3 or Half-Life EP2? Does search light or flash light or any light source create shadows behind corners realtime?
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Hellkeeper
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Re:  [227g29] Fun with Meshes + ShadowCast

Post by Hellkeeper »

Is that shadow realtime? Like in Doom 3 or Half-Life EP2? Does search light or flash light or any light source create shadows behind corners realtime?
It seems it's using lightmaps, so I'd say it's not realtime.
You must construct additional pylons.
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[]KAOS[]Casey
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Re: [227g29] Fun with Meshes + ShadowCast

Post by []KAOS[]Casey »

unfortunately not real-time, :(
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