For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Exporting bug?

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
Post Reply
User avatar
Age
OldUnreal Member
Posts: 848
Joined: Sat Dec 29, 2007 5:25 pm

Exporting bug?

Post by Age »

Using UnrealEd 2.1
When I export any package (In script window: File -> Export changed scripts) it exports like half of it's classes to UC.
Also tried "compile all", but now it exported only 1 class?!
Is there any other way to export a package or is this a bug?

EDIT: Looks like that "export all scripts" succesfully exports all necessary classes, but it did it for all (selected and unselected) packages.
Last edited by Age on Sun Apr 04, 2010 4:21 pm, edited 1 time in total.
User avatar
Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: Exporting bug?

Post by Gizzy »

Also happens with UnrealED 2.0

I find that the scripts export correctly (File-->export changed) if you change the defaults of it.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Exporting bug?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

This has always bugged me. 'Export changed' exports only a few and 'export all' hangs the editor for a few minutes, before crashing. One of the reasons I stopped using UEd for coding a long ago.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Exporting bug?

Post by GreatEmerald »

It's not meant for coding anyway.
Post Reply

Return to “Unreal 227”