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Vertex paint texturing method

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GcSkaarj
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Vertex paint texturing method

Post by GcSkaarj »

I'm wondering if it is possible to implement this in the future, or the U engine never will allow that kind of method?
Because the possibilities for texturing that you can have with that are huge.

Regards
Last edited by GcSkaarj on Thu Mar 25, 2010 12:33 pm, edited 1 time in total.
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Smirftsch
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Re: Vertex paint texturing method

Post by Smirftsch »

some data plz.
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Re: Vertex paint texturing method

Post by unregistered »

ex member
Last edited by unregistered on Sat Aug 07, 2010 3:56 pm, edited 1 time in total.
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Turboman.
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Re: Vertex paint texturing method

Post by Turboman. »

I like the idea but... wouldn't it be easier to simply paint textures in photoshop (or gimp) then import them in the game?
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スマイル・ドラゴン
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Re: Vertex paint texturing method

Post by スマイル・ドラゴン »

To me, it sounds like the perfect way to implement a WYSIWYG texture editor for Unreal, as skinning alone without knowledge of how the UV map is really layed out can be confusing, and would take alot of trial and error, which can be seriously eased out with a feature like this...


Still I don't know why most image editor programs and\or modeling programs have a feature like this... none I've used seem to want to do something like this for me.
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Re: Vertex paint texturing method

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ex member
Last edited by unregistered on Sat Aug 07, 2010 3:59 pm, edited 1 time in total.
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GcSkaarj
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Re: Vertex paint texturing method

Post by GcSkaarj »


Exactly, with that feature, you can paint, for example, only with 2 textures a large landscape without repeating the same boring pattern, and you will avoid to create a specific pcx or bmp texture for blend the two textures... The level of realism is awesome with this tool.

Image
Last edited by GcSkaarj on Mon Apr 05, 2010 6:12 pm, edited 1 time in total.
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