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[227] EditActor does not work. (I am admin)

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Hyper
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[227] EditActor does not work. (I am admin)

Post by Hyper »

A week ago I wanted to do some testing with Unreal 227f and Aura and needed to grab some object names and properties. I tried to use EditActor class=(class) when logged in as admin at my own server, but it was disabled.

Can you please enable editactor again? Sometimes this command is very useful when testing/researching/debugging stuff. And I was logged in as admin after all...
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[]KAOS[]Casey
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Re: [227] EditActor does not work. (I am admin)

Post by []KAOS[]Casey »

If only you've seen the debates I've had with smirf...

Short answer: Not happening.

Long answer: You could in theory bypass the bAdmin check client side with a custom console to set bAdmin true and use editactor anyway.

If we added a replication statement of some kind to verify with the server you're badmin it could be possible.. but that would break compatibility.
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Hyper
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Re: [227] EditActor does not work. (I am admin)

Post by Hyper »

Oh well. If you can use custom consoles online you're off anyways.
Last edited by Hyper on Mon Mar 29, 2010 8:40 am, edited 1 time in total.
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Smirftsch
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Re: [227] EditActor does not work. (I am admin)

Post by Smirftsch »

there have been long discussions about it and those again and again.Thing is that it was disabled for security reasons because it opens a big bunch of possible security holes, especially for servers.
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スマイル・ドラゴン
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Re: [227] EditActor does not work. (I am admin)

Post by スマイル・ドラゴン »

If you mean by "Security hole" as in the instant crash involving admin editactor, then why not disable the function on the serverside, leaving it only clientside?

I don't see how this breachs security other than the instant crash whenever someone does admin editactor as opposed to just editactor...


Or maybe I don't understand, but I agree with Hyper.NL in re-enabling the function during multiplay, just making "admin editactor" do absolutely nothing instead of crashing.
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Smirftsch
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Re: [227] EditActor does not work. (I am admin)

Post by Smirftsch »

i'm not going to explain any deeper here, but there is much more than that and it is not that easy and possible "like making it client/serversided".
Sometimes you have to lose a fight to win the war.
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TCP_Wolf
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Re: [227] EditActor does not work. (I am admin)

Post by TCP_Wolf »

Oh well. If you can use custom consoles online you're off anyways.
Not necessarily. If you absolutely HAVE TO you can always write your own custom console and tell UnrealIntegrity to allow it. You will need to specify the exact console name and enter it as an optional package along with its checksum. Since this mod is purely "client side" and only YOU as admin know its exact name and hash, there are no security implications at this point, as long as it is really a console you make exclusively for you and yourself alone and don't give it to anyone...
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.:..:
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Re: [227] EditActor does not work. (I am admin)

Post by .:..: »

You can still use this mod for server-side EditActor command however:
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1248476693
But I must say that I'm not sure how older clients will behave with that mod on server.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: [227] EditActor does not work. (I am admin)

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Oh well. If you can use custom consoles online you're off anyways.
What do you mean? I always use my console online. lol
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Pitbull
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Re: [227] EditActor does not work. (I am admin)

Post by Pitbull »


What do you mean? I always use my console online. lol
Not likely on a server with integrity active.
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Gizzy
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Re: [227] EditActor does not work. (I am admin)

Post by Gizzy »


What do you mean? I always use my console online. lol
Not likely on a server with integrity active.
Would a native console be able to bypass integrity? If so, then I can name a few consoles capable of circumvating Integrity.
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Re: [227] EditActor does not work. (I am admin)

Post by Smirftsch »

only if whitelisted by integrity, otherwise of course not.
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[]KAOS[]Casey
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Re: [227] EditActor does not work. (I am admin)

Post by []KAOS[]Casey »

The hard part is getting a 227 dll compiled and working without headers
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: [227] EditActor does not work. (I am admin)

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »


What do you mean? I always use my console online. lol
Not likely on a server with integrity active.
I know integrity would block it, but that means almost no one uses integrity... Cause I can go to many servers with my console...
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