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227f skins disappear in dynamic lighting.

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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Turboman.
OldUnreal Member
Posts: 897
Joined: Tue Feb 04, 2003 6:40 pm

Re: 227f skins disappear in dynamic lighting.

Post by Turboman. »

Might be digging out an old thread but, if this problem has been solved please accept my apology for bumping it, but i've had the exact same problem when i updated my nvidia 9800gt to an ati hd5850 recently, now all of a sudden the game has severe issues in opengl with meshes, displaying them without textures almost at all times (or flickering eratically).

However i thought i'd mention i just figured out that when in the advanced settings under the opengl tab i set UseFragmentationProgram=True, all textures display fine... atleast sofar i've tested it yet (30 minutes ingame, no textures dissapearing)

Can anyone else test and see if UseFragmentationProgram=True fixes it?

Last edited by Turboman. on Wed Nov 04, 2009 3:48 pm, edited 1 time in total.
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Age
OldUnreal Member
Posts: 848
Joined: Sat Dec 29, 2007 5:25 pm

Re: 227f skins disappear in dynamic lighting.

Post by Age »

Not sure if this is same thing, but these two tapestrys in Skytown are completely black.
Image
Last edited by Age on Wed Nov 04, 2009 5:09 pm, edited 1 time in total.
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Spike
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Posts: 434
Joined: Tue Dec 30, 2008 1:29 am

Re: 227f skins disappear in dynamic lighting.

Post by Spike »

I think the skytown tapestries are just not being lit up, though i could be wrong.

Try setting their ambientglow and scaleglow and such, see wut happens.
Last edited by Spike on Sat Nov 07, 2009 5:11 pm, edited 1 time in total.
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: 227f skins disappear in dynamic lighting.

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Those tapestries in SkyTown are always black.
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Turboman.
OldUnreal Member
Posts: 897
Joined: Tue Feb 04, 2003 6:40 pm

Re: 227f skins disappear in dynamic lighting.

Post by Turboman. »

I think the black tapestry is more because of the removal of specular lighting in 227, rather then the missing texture bug reported in this thread.

No specular makes the game look alot better, but it does result in these odd mesh rendering artifacts on occasion.
Last edited by Turboman. on Sat Nov 07, 2009 6:30 pm, edited 1 time in total.
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[]KAOS[]Casey
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Location: over there

Re: 227f skins disappear in dynamic lighting.

Post by []KAOS[]Casey »

actually its that the meshes are facing the wrong way, if you rotate them 180 degrees in editor they magically light up

Not quite sure how to fix this without breaking something..
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.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: 227f skins disappear in dynamic lighting.

Post by .:..: »

This can be fixed with giving two-sided surfaces handle lighting from both directions (depending on which side you stand on).
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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.:..:
OldUnreal Member
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Joined: Tue Aug 16, 2005 4:35 am

Re: 227f skins disappear in dynamic lighting.

Post by .:..: »

Yes, fixed that problem now with the tapestry's in SkyTown.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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uneasy
Posts: 4
Joined: Sun Jun 14, 2009 10:07 pm

Re: 227f skins disappear in dynamic lighting.

Post by uneasy »

edit:

Turboman:
Oops, spoke too soon. UseFragmentationProgram=True indeed fixed the problem! UseVertexProgram=False also works.
Last edited by uneasy on Sat Mar 27, 2010 10:03 pm, edited 1 time in total.
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