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227 bug or just a faulty mistake by me?

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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mentalhunter
OldUnreal Member
Posts: 814
Joined: Sun Oct 07, 2007 10:31 am

227 bug or just a faulty mistake by me?

Post by mentalhunter »

Well, i always like to mix all kinda stuff before actually thinking whether it will crash or not and i am not sure if this is one of them. The error it tells me sounded familiar to me, according to Unreal.log the error was caused by the Mesh my target is using. But that does not make any sense whatsoever, that means every single mesh in unreal is screwed up, i had this in Postal2 to, but that was because i per accidently screwed up the positioning of the meshes. For Unreal, this ONLY happends when i hit the pawn, not the surface, it will probably crash on decoration to, i don't know. Anyways, this is about it, here is what it told me:

Code: Select all

Log: Assertion failed: Owner->Texture [File:x:\src227\render\src\UnMeshRnLOD.h] [Line: 405]
Critical: URender::DrawLodMesh
Critical: (LodMesh UnrealShare.Skaarjw)
Critical: DrawMesh
Critical: URender::DrawActorSprite
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/23/10 15:37:51
K, i fixed it by turning it into a Sprite, but yet its a strange happening.
Last edited by mentalhunter on Tue Mar 23, 2010 3:04 pm, edited 1 time in total.
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.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: 227 bug or just a faulty mistake by me?

Post by .:..: »

Crash happens if you have:
DrawType=DT_Mesh
Mesh=AnyMesh
bParticles=true
Texture=None
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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mentalhunter
OldUnreal Member
Posts: 814
Joined: Sun Oct 07, 2007 10:31 am

Re: 227 bug or just a faulty mistake by me?

Post by mentalhunter »

Ah thanks, i had no texture set in properties hehe ;D
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