For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

[227f] - Clip and Shells PickupMessage

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
Post Reply
User avatar
Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

[227f] - Clip and Shells PickupMessage

Post by Gizzy »

Messing around on Nyleve and Dug, I noticed that the first Clip or Shells you pick up in a map do not display a pickup message.

Also, the Automag seems to use Shellbox, not Clip as It's AmmoType. Is this intended?
Last edited by Gizzy on Mon Mar 15, 2010 9:29 pm, edited 1 time in total.
User avatar
Marzanna
OldUnreal Member
Posts: 446
Joined: Fri Feb 15, 2008 5:47 pm

Re: [227f] - Clip and Shells PickupMessage

Post by Marzanna »

AFAIK, first clip pickup messages don't display on any map. May be this bug has been reported already, I don't remember.
User avatar
mentalhunter
OldUnreal Member
Posts: 814
Joined: Sun Oct 07, 2007 10:31 am

Re: [227f] - Clip and Shells PickupMessage

Post by mentalhunter »

ShellBox is the parentclass of Clip and if i'm not mistaken it has always been shellbox, and not clip.

EDIT: 666th post FTW!!
Last edited by mentalhunter on Tue Mar 16, 2010 9:17 pm, edited 1 time in total.
User avatar
Jet v4.3.5
OldUnreal Member
Posts: 117
Joined: Fri Jul 04, 2008 8:17 pm

Re: [227f] - Clip and Shells PickupMessage

Post by Jet v4.3.5 »

Chef F*cker felt a slight pang at your glorious moment. Many wars have been fought over whether or not this was a sign of his pleasing, but all arguments have ended quickly in fear of his awesome rage towards stupid bickering.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: [227f] - Clip and Shells PickupMessage

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Also, the Automag seems to use Shellbox, not Clip as It's AmmoType. Is this intended?
Let's just say... Clip refills ShellBox. :P
Chef F*cker felt a slight pang at your glorious moment. Many wars have been fought over whether or not this was a sign of his pleasing, but all arguments have ended quickly in fear of his awesome rage towards stupid bickering.
Wat O.o
User avatar
Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: [227f] - Clip and Shells PickupMessage

Post by Gizzy »

Chef F*cker felt a slight pang at your glorious moment. Many wars have been fought over whether or not this was a sign of his pleasing, but all arguments have ended quickly in fear of his awesome rage towards stupid bickering.
tl;dr

Anyway, I found something else, "'WeaponName' has no ammo" sometimes appears twice when you try (and fail, derp) to select a weapon with no ammo.
User avatar
Jet v4.3.5
OldUnreal Member
Posts: 117
Joined: Fri Jul 04, 2008 8:17 pm

Re: [227f] - Clip and Shells PickupMessage

Post by Jet v4.3.5 »

Also, the Automag seems to use Shellbox, not Clip as It's AmmoType. Is this intended?
Let's just say... Clip refills ShellBox. :P
Chef F*cker felt a slight pang at your glorious moment. Many wars have been fought over whether or not this was a sign of his pleasing, but all arguments have ended quickly in fear of his awesome rage towards stupid bickering.
Wat O.o
Waffnuffly's UT campaign, EXU2: Batshit Insane. It's set in Hell and it's INSANE. Here's Chef F*ucker.

Image

>:E
Last edited by Jet v4.3.5 on Wed Mar 17, 2010 12:39 am, edited 1 time in total.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: [227f] - Clip and Shells PickupMessage

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Anyway, I found something else, "'WeaponName' has no ammo" sometimes appears twice when you try (and fail, derp) to select a weapon with no ammo.
Yeah noticed that too, a long ago, though I think it happens when you have, for example, DP and Automag, but Automag has no ammo, and you try to select it while DP is selected. But if you, for example, have Automag and some other weapon on #2, and Automag with some ammo selected, but the other weapon on #2 has no ammo, then it will show once. Dunno is that for sure, but it's something like that I think. Probably just another one of the lame UScript bugs Sweeney did.
Post Reply

Return to “Unreal 227”