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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
[227f] - Clip and Shells PickupMessage
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
[227f] - Clip and Shells PickupMessage
Messing around on Nyleve and Dug, I noticed that the first Clip or Shells you pick up in a map do not display a pickup message.
Also, the Automag seems to use Shellbox, not Clip as It's AmmoType. Is this intended?
Also, the Automag seems to use Shellbox, not Clip as It's AmmoType. Is this intended?
Last edited by Gizzy on Mon Mar 15, 2010 9:29 pm, edited 1 time in total.
- Marzanna
- OldUnreal Member
- Posts: 446
- Joined: Fri Feb 15, 2008 5:47 pm
Re: [227f] - Clip and Shells PickupMessage
AFAIK, first clip pickup messages don't display on any map. May be this bug has been reported already, I don't remember.
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: [227f] - Clip and Shells PickupMessage
ShellBox is the parentclass of Clip and if i'm not mistaken it has always been shellbox, and not clip.
EDIT: 666th post FTW!!
EDIT: 666th post FTW!!
Last edited by mentalhunter on Tue Mar 16, 2010 9:17 pm, edited 1 time in total.
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: [227f] - Clip and Shells PickupMessage
Chef F*cker felt a slight pang at your glorious moment. Many wars have been fought over whether or not this was a sign of his pleasing, but all arguments have ended quickly in fear of his awesome rage towards stupid bickering.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: [227f] - Clip and Shells PickupMessage
Let's just say... Clip refills ShellBox.Also, the Automag seems to use Shellbox, not Clip as It's AmmoType. Is this intended?
Wat O.oChef F*cker felt a slight pang at your glorious moment. Many wars have been fought over whether or not this was a sign of his pleasing, but all arguments have ended quickly in fear of his awesome rage towards stupid bickering.
☆
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: [227f] - Clip and Shells PickupMessage
tl;drChef F*cker felt a slight pang at your glorious moment. Many wars have been fought over whether or not this was a sign of his pleasing, but all arguments have ended quickly in fear of his awesome rage towards stupid bickering.
Anyway, I found something else, "'WeaponName' has no ammo" sometimes appears twice when you try (and fail, derp) to select a weapon with no ammo.
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: [227f] - Clip and Shells PickupMessage
Waffnuffly's UT campaign, EXU2: Batshit Insane. It's set in Hell and it's INSANE. Here's Chef F*ucker.Let's just say... Clip refills ShellBox.Also, the Automag seems to use Shellbox, not Clip as It's AmmoType. Is this intended?
Wat O.oChef F*cker felt a slight pang at your glorious moment. Many wars have been fought over whether or not this was a sign of his pleasing, but all arguments have ended quickly in fear of his awesome rage towards stupid bickering.

>:E
Last edited by Jet v4.3.5 on Wed Mar 17, 2010 12:39 am, edited 1 time in total.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: [227f] - Clip and Shells PickupMessage
Yeah noticed that too, a long ago, though I think it happens when you have, for example, DP and Automag, but Automag has no ammo, and you try to select it while DP is selected. But if you, for example, have Automag and some other weapon on #2, and Automag with some ammo selected, but the other weapon on #2 has no ammo, then it will show once. Dunno is that for sure, but it's something like that I think. Probably just another one of the lame UScript bugs Sweeney did.Anyway, I found something else, "'WeaponName' has no ammo" sometimes appears twice when you try (and fail, derp) to select a weapon with no ammo.
☆

