For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

[227f] [Low-prioroty] NBspecials crash

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
Post Reply
User avatar
Hyper
OldUnreal Member
Posts: 3527
Joined: Fri Oct 11, 2002 5:41 pm
Contact:

[227f] [Low-prioroty] NBspecials crash

Post by Hyper »

I guess that the NBSpecials mod has passed it's extended support period now...

Well, a controllable cannon caused a crashed here. It seems to be extremely rare, so don't pay much attention to this one please, the other crashes are far more urgent.

Log:

Code: Select all

ServerLog: Incoming travelling actor of class Aura1.RaidRifle
ServerLog: SpawnPlayActor: Spawned travelling actor
JCoopZ: All inventory from Dr_Zero is accepted
JCoopZ: LOGIN COMPLETE: Dr_Zero -- IP Address: 200.148.4.247
JCoopZ: PostLogin(): Score entry added: 0 Dr_Zero
JCoopZ: Current Score Table contents:
JCoopZ:     0: Dr_Zero
DevNet: Join succeeded: Dr_Zero
JCoopZ: ** Player: Dr_Zero -- LocalID: 1211626551 -- PlayerUID: -1303117374
Warning: SpecialControlCannon strange3.SpecialControlCannon1 (Function NBSpecials.SpecialControlCannon.ControlWeaponEnd:000F) Accessed None 'cControler'
Log: 1 96 67 102 4 5 0
Warning: SpecialControlCannon strange3.SpecialControlCannon1 (Function NBSpecials.SpecialControlCannon.ControlWeaponEnd:0025) Accessed None 'cControler'
Log: 1 96 67 102 4 5 0
Warning: SpecialControlCannon strange3.SpecialControlCannon1 (Function NBSpecials.SpecialControlCannon.ControlWeaponEnd:002D) Attempt to assign variable through None
Warning: SpecialControlCannon strange3.SpecialControlCannon1 (Function NBSpecials.SpecialControlCannon.ControlWeaponEnd:003A) Accessed None 'cControler'
Log: 1 96 67 102 4 5 0
Warning: SpecialControlCannon strange3.SpecialControlCannon1 (Function NBSpecials.SpecialControlCannon.ControlWeaponEnd:0042) Attempt to assign variable through None
Warning: SpecialControlCannon strange3.SpecialControlCannon1 (Function NBSpecials.SpecialControlCannon.ControlWeaponEnd:00C1) Accessed None 'NoWeapon'
Log: 1 0 63 102 4 4 0
Warning: SpecialControlCannon strange3.SpecialControlCannon1 (Function NBSpecials.SpecialControlCannon.ControlWeaponEnd:00CE) Accessed None 'NoWeapon'
Log: 1 0 63 102 4 3 0
Warning: SpecialControlCannon strange3.SpecialControlCannon1 (Function NBSpecials.SpecialControlCannon.ControlWeaponEnd:00EF) Accessed None 'cControler'
Log: 1 96 67 102 4 5 0
Warning: SpecialControlCannon strange3.SpecialControlCannon1 (Function NBSpecials.SpecialControlCannon.ControlWeaponEnd:00F7) Attempt to assign variable through None
Warning: SpecialControlCannon strange3.SpecialControlCannon1 (Function NBSpecials.SpecialControlCannon.ControlWeaponEnd:0105) Accessed None 'cControler'
Log: 1 96 67 102 4 5 0
Warning: SpecialControlCannon strange3.SpecialControlCannon1 (Function NBSpecials.SpecialControlCannon.ControlWeaponEnd:010D) Attempt to assign variable through None
Warning: NULL object
Log: Assertion failed: Actor->Touching[i]->IsValid() [File:.\UnActor.cpp] [Line: 456]
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::MoveActor
Critical: AActor::physProjectile
Critical: AActor::performPhysics
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/11/09 00:17:33
Last edited by Hyper on Mon Mar 15, 2010 1:44 pm, edited 1 time in total.
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: [227f] [Low-prioroty] NBspecials crash

Post by GreatEmerald »

I'd suspect bad code in this case, a lot of warnings before the crash.
User avatar
.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: [227f] [Low-prioroty] NBspecials crash

Post by .:..: »

Seams like an invalid handle with TouchTo when touching some actor that just gets destroyed in same time. A simple "!=NULL" and "!IsPendingKill()" checks would probably fix this.
Or it may be fixed in 227g already because we altered the actor cleanup code slightly to avoid specific errors.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
Post Reply

Return to “Unreal 227”