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[227f] Strange crash with incomplete log end

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Hyper
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Posts: 3527
Joined: Fri Oct 11, 2002 5:41 pm
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[227f] Strange crash with incomplete log end

Post by Hyper »

Another strange crash here:

Code: Select all

ServerLog: Incoming travelling actor of class UnrealShare.Flashlight
ServerLog: SpawnPlayActor: Spawned travelling actor
ServerLog: Incoming travelling actor of class Aura2.Damp
ServerLog: SpawnPlayActor: Spawned travelling actor
JCoopZ: All inventory from Brocker is accepted
JCoopZ: LOGIN COMPLETE: Brocker -- IP Address: 86.110.187.50
JCoopZ: PostLogin(): Score entry added: 0 Brocker
JCoopZ: Current Score Table contents:
JCoopZ:     0: Brocker
DevNet: Join succeeded: Brocker
JCoopZ: ** Player: Brocker -- LocalID: 455457208 -- PlayerUID: -1013665386
Log: Xrst cryox.Xrst0 (Function AuraArmy.Xrst.TweenToRunning:0045) GetAnimGroup: Sequence 'None' not found in Mesh 'WarlordM'
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 38409->38323; refs: 649607
Warning:
It looks like the little 'elf' who was writing the server log was cought dead in the blast radius of this crash :p
Last edited by Hyper on Mon Mar 15, 2010 12:59 pm, edited 1 time in total.
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GreatEmerald
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Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: [227f] Strange crash with incomplete log end

Post by GreatEmerald »

It looks like the little 'elf' who was writing the server log was cought dead in the blast radius of this crash :p
He was obviously killed by the UnrealEd Goblin :D
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